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Spore Stats

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Re: Spore Stats

#3

Last time I played Spore a long time ago, it was very limited and linear.

When my son plays it, I think he spends the majority of the time on the creature creation rather than actually playing.

Re: Spore Stats

#5

Last time I played Spore a long time ago, it was very limited and linear.

when I played it extensively a as a kid, it was never about playing the actual ’game’ part of it, the whole community emerged around creating things in the in game editor and sharing them.

Re: Spore Stats

#6
Oh, Spore.

That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made.

Despite it being reviewed every well upon release, gamers expected even more.

It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher than you can possibly achieve.

Re: Spore Stats

#7

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

> Despite it being reviewed every well upon release, gamers expected even more.

Gamers expected what was presented in the initial demo. A really dynamic world that changed depending on your creature's abilities, a sandbox game where you could affect things by designing different types of creatures.

All this was scrapped, and what was developed was very different than what was shown in the early prototype demo:

https://www.youtube.com/watch?v=T8dvMDFOFnA

No wonder gamers wanted the thing they got excited about in the first place.

Re: Spore Stats

#8
post #3

Last time I played Spore a long time ago, it was very limited and linear.

When my son plays it, I think he spends the majority of the time on the creature creation rather than actually playing.

Same. The overall game itself is a bit meh, but it's fun creating different kinds of creature.

Re: Spore Stats

#9

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

An evolution sandbox was promised in the early demo, a boring railroaded game was delivered.

Re: Spore Stats

#10

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

....and then came Star Citizen.
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