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The New Interface Is There Is No interface

tightwind.net

1–10 of 28 posts

Re: The New Interface Is There Is No interface

#4
Is it just me or did the author just write a whole article about the Metro UI without actually naming it?

http://windowsphone.interoperabilitybridges.com/media/42139/...

http://weblogs.asp.net/blogs/bsimser/MetroDesign_thumb_6D6BF...

It seems to be the only UI around that eschews window chrome and faux 3d and focuses on the content.

Re: The New Interface Is There Is No interface

#6
The problem with interface-less mobile apps is that the interface provides critical cues to the user about functionality. Phrases like, "...a finicky piece of artifice that we have to strain to understand" is only indicative of a poorly designed interface, not all of them.

The beauty of technology is that its software transcends the physical realm. Software does things paper cannot. While specific physical metaphors often apply to software, especially with touch-based interfaces, to avoid taking advantage of the inherent non-physical nature of an application is a terrible mistake at the expense of true usability and functionality.

Re: The New Interface Is There Is No interface

#7
In some cases, mobile apps force you to put shit IN THE WAY of what the user is doing because of a lack of hardware interface for the user.

Game on an iPhone? Sorry, I'm going to need to stick buttons in the way of your visuals. So, you had a 3.5 inch display area, already small enough, and now you have to stick buttons and joysticks and touch menus on it. If not qwerty, at least throw me two or three buttons. Bah.

Re: The New Interface Is There Is No interface

#10
post #7

In some cases, mobile apps force you to put shit IN THE WAY of what the user is doing because of a lack of hardware interface for the user. Game on an iPhone? Sorry, I'm going to need to stick buttons in the way of your visuals. So, you had a 3.5 inch display area, already small enough, and now you have to stick buttons and joysticks and touch menus on it. If not qwerty, at least throw me two or three buttons. Bah.

I think you are making the author's point for him. A game that requires a virtual joypad is not a game that is well designed for a phone. It's using a hammer to put in a screw. There are plenty of iPhone games that do not use the virtual buttons interface.
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