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Modding Age of Empires II with a Sprite-Diffuser

engine.study

1–10 of 129 posts

Re: Modding Age of Empires II with a Sprite-Diffuser

#2
That is sick, I'd love to play some wackier AOE environments, or do "space station vs jumping castle" battles.

Units would be hard because there's a sprite for each direction which you'll have to keep consistent, but it would be great to see if it's possible to do, maybe as a sprite sheet

Re: Modding Age of Empires II with a Sprite-Diffuser

#3
post #2

That is sick, I'd love to play some wackier AOE environments, or do "space station vs jumping castle" battles. Units would be hard because there's a sprite for each direction which you'll have to keep consistent, but it would be great to see if it's possible to do, maybe as a sprite sheet

Funny you mention space stations, because the Genie engine that powers the Age of Empires line of games was also used for Star Wars: Galactic Battlegrounds.

Further reading: https://en.wikipedia.org/wiki/Genie_Engine#Games_using_the_G...

Re: Modding Age of Empires II with a Sprite-Diffuser

#6
Big AoE fan here. The idea is brilliant and I love the execution.

I wish the author did not put every screenshot in a gif, I'd have preferred to be able to look at the results in a less stressful way. 2 seconds to switch to another screenshot, that's way too fast!

On a side note, it would be interesting to try to apply the same technique to units and effects (explosions, fire, etc). I didn't see a mention of it by the author so I wonder if there's a technical limitation here that wasn't mentioned.

Re: Modding Age of Empires II with a Sprite-Diffuser

#10
This is a game that came out in 1999! More than 20 years later there have been two remakes, there's still a huge and healthy community and a thriving pro scene. And now someone is using relatively cutting edge image AI to mod the sprites.

It's crazy to me how some of these old games have such staying power (Super Smash Bros Melee is another that comes to mind).

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