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8-bit style, old-school adventure game released for Linux, Mac and Windows

lunduke.com

1–10 of 26 posts

Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows

#3
Congratulations.

I'm working on something similiar (ok, the biggest similiarity is in graphics - my game will be more like 2d sf action rpg with asteroid mechanics :)), and I'm very interested, if there's market for such games.

If you could publish your experiences, I'd be grateful.

EDIT: here's alpha version of my game. Most thigs don't work, and bugs abound, so beware :)

Should work on modern browsers (capable of webgl, or at least canvas).

http://alan.umcs.lublin.pl/~ajuc/tiled_arcade_webgl/current/

Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows

#5
post #3

Congratulations. I'm working on something similiar (ok, the biggest similiarity is in graphics - my game will be more like 2d sf action rpg with asteroid mechanics :)), and I'm very interested, if there's market for such games. If you could publish your experiences, I'd be grateful. EDIT: here's alpha version of my game. Most thigs don't work, and bugs abound, so beware :) Should work on modern browsers (capable of w…

I like how you're using standard HTML elements for the important bits outside of the game's main display. That is a great idea and seems like an efficient way (in terms of level of effort, not reinventing the wheel) to build a UI and tools for a game like this.

Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows

#7

I'm liking the minor revival of the 80s-style graphic adventure genre, with new twists. I also enjoyed this game-poem-like one that came in 2010 (also cross-platform): http://cardboardcomputer.com/games/a-house-in-california/

I really enjoyed playing that game as well.

On a side note, games likes these convince me that video games have the potential to transcend into art, but that it's maybe not a good fit to actually call them video games, as the game mechanic plays a minor role in relation to the content.

If a game like A House in California wouldn't require a computer to be played, but rather interacting with physical objects instead, it would be called an art installation.

Just a thought. And it's off-topic really. Just wanted to share.

Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows

#8
post #6

That ain't 8-bit. That's just crappy graphics ala 1995 Mac OS Classic games. Looks alot like the old shareware Escape Velocity games.

I wasn't going to nitpick but yeah.

This is an adventure game running on an 8-bit computer (Apple II): http://www.mobygames.com/images/shots/l/42948-king-s-quest-a...

Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows

#9
post #3

Congratulations. I'm working on something similiar (ok, the biggest similiarity is in graphics - my game will be more like 2d sf action rpg with asteroid mechanics :)), and I'm very interested, if there's market for such games. If you could publish your experiences, I'd be grateful. EDIT: here's alpha version of my game. Most thigs don't work, and bugs abound, so beware :) Should work on modern browsers (capable of w…

I like how you're using standard HTML elements for the important bits outside of the game's main display. That is a great idea and seems like an efficient way (in terms of level of effort, not reinventing the wheel) to build a UI and tools for a game like this.

It's also making canvas window smaller, so it runs faster :)

At least when it's using canvas software renderer, 20% of screen size is making a big difference in fps (on my old PC 30 versus 37 fps).

But it would be worth it just for much simpler ui programming.

Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows

#10
If its a simple enough game, why not program it to work in the browser! It would have been a big plus if you want to target as many platforms as possible, and you could probably get a larger crowd to play it if they were able to play part of it online before purchasing.

As of right now we don't have any semblance of what the game is like, and even 8bit games had demos and shareware versions.

Shameless preview: I'm developing my own set of HTML5 Canvas games that I plan to open source to that others can have some good examples and tutorials to start making their own cross-platform browser games.

The first one so far: http://cloudstork.com/temp/game.html

(Warning: very unfinished means some ugly art.) That's a full playable level, though it wont work well on mobile devices just yet.

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