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It's A(door)able

ncase.me

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Re: It's A(door)able

#3
Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.

Re: It's A(door)able

#5
post #3

Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.

I didn't notice that. Good one!! Thanks for sharing.

Re: It's A(door)able

#10
post #3

Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.

I tried to go wrong way and i was not able to do. Thanks for telling us
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