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Show HN: I built a multiplayer voxel browser game engine

kevzettler.com

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Re: Show HN: I built a multiplayer voxel browser game engine

#2
> I'm writing this post to put closure on the project before moving on to new work and in the hopes that this experience may be helpful to any others interested in this space.

Thank you, as someone that has struggled trying things in new spaces I'm sure I've missed out on learning from others who came before me, hit a wall, and then walked away taking their knowledge with them.

I appreciate you sharing your story and work for others.

Re: Show HN: I built a multiplayer voxel browser game engine

#3
It was an interesting read. I don’t really have anything to add, but wanted to kick off a pedantry argument here.

> I wanted to recreate a canceled MMO called Exteel in an .io style.

I think it should be “a .io style,” since the next letter pronounced is d.

Re: Show HN: I built a multiplayer voxel browser game engine

#4

It was an interesting read. I don’t really have anything to add, but wanted to kick off a pedantry argument here. > I wanted to recreate a canceled MMO called Exteel in an .io style. I think it should be “a .io style,” since the next letter pronounced is d.

Pedantry activated: in my game dev circles, I've only ever heard .io pronounced "dot i-o" when talking about itch.io. The style, however, I usually hear as "i-o style" or an "i-o game".

Re: Show HN: I built a multiplayer voxel browser game engine

#6

It was an interesting read. I don’t really have anything to add, but wanted to kick off a pedantry argument here. > I wanted to recreate a canceled MMO called Exteel in an .io style. I think it should be “a .io style,” since the next letter pronounced is d.

Every gamedev's dream, to make their MMO, then they start to make an MMO and they realize it was a mistake.. :p

Re: Show HN: I built a multiplayer voxel browser game engine

#7
Cool project, when you add multiplayer to a simple game without any game engine and want to actually do it right (CSP, interpolation, lag compensation) it gets technical really fast

I spent months trying to make a CS like in Three.js, then I was wondering myself if it was actually worth it

I could just have used a random game engine that can export to WebGL with wasm even if the first loading was bigger, people wouldn't even notice nowadays

WebGPU is coming out if I'm correct, I wonder how good will web games run now

Re: Show HN: I built a multiplayer voxel browser game engine

#9

It was an interesting read. I don’t really have anything to add, but wanted to kick off a pedantry argument here. > I wanted to recreate a canceled MMO called Exteel in an .io style. I think it should be “a .io style,” since the next letter pronounced is d.

Every gamedev's dream, to make their MMO, then they start to make an MMO and they realize it was a mistake.. :p

Too Real.

Re: Show HN: I built a multiplayer voxel browser game engine

#10
Not sure if they still are, but the folks over at DotBigBang were looking for a graphics engineer recently. I don't know how much experience overlap you have with that role, but given your interest here, they might want to hear from you. They're great people :)
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