Generative Agents: Interactive Simulacra of Human Behavior
reverie.herokuapp.com
Generative Agents: Interactive Simulacra of Human Behavior
1–8 of 8 posts
Re: Generative Agents: Interactive Simulacra of Human Behavior
#2Re: Generative Agents: Interactive Simulacra of Human Behavior
#3Obviously the implications of this go far beyond game design... but looking at this makes me so excited for the next few years in gaming.
Re: Generative Agents: Interactive Simulacra of Human Behavior
#4where can i see the demo for this?
Re: Generative Agents: Interactive Simulacra of Human Behavior
#5where can i see the demo for this?
Re: Generative Agents: Interactive Simulacra of Human Behavior
#6Re: Generative Agents: Interactive Simulacra of Human Behavior
#7I wrote up some comments while reading this paper: https://hachyderm.io/@ianbicking/110175433063839064
I found the part on "reflection" was particularly interesting.
The cost of the simulation is also notable, going up to a thousand dollars for 3 days, running on GPT 3.5. That's very high from my experience doing this sort of thing, but not unimaginable when you do things in a loop, and if you are doing 25 queries on a clock tick. But should be very optimizable.
Re: Generative Agents: Interactive Simulacra of Human Behavior
#8the active thread: https://news.ycombinator.com/item?id=35517649