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Why computer modeling should become a popular hobby (1996)

qrg.northwestern.edu

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Re: Why computer modeling should become a popular hobby (1996)

#6
There's just not enough uniformity of content. There are museum collections and specialist websites, but there's no "WikiSimulate" that aims to be a universal compendium of different objects and their functions. The deepest modeling resources are behind paywalls because it simply isn't practical to gamify every object in the world for free. For example, I can purchase World of Guns or Car Mechanic Simulator, but I don't think the author realized how fragmented and piecemeal the effort to digitally represent the real world would be even decades later.
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