Why computer modeling should become a popular hobby (1996)
qrg.northwestern.edu
Why computer modeling should become a popular hobby (1996)
1–10 of 34 posts
Re: Why computer modeling should become a popular hobby (1996)
#2[1996]
Re: Why computer modeling should become a popular hobby (1996)
#3someone has said some years ago that Modeling would be the new Literacy..
Re: Why computer modeling should become a popular hobby (1996)
#4It's good to have the occasional reminder that the letterboxing modern websites use is not, in fact, a total waste of screen real estate.
Re: Why computer modeling should become a popular hobby (1996)
#5[1996]
And most of the links no longer exist.
Re: Why computer modeling should become a popular hobby (1996)
#6There's just not enough uniformity of content. There are museum collections and specialist websites, but there's no "WikiSimulate" that aims to be a universal compendium of different objects and their functions. The deepest modeling resources are behind paywalls because it simply isn't practical to gamify every object in the world for free. For example, I can purchase World of Guns or Car Mechanic Simulator, but I don't think the author realized how fragmented and piecemeal the effort to digitally represent the real world would be even decades later.
Re: Why computer modeling should become a popular hobby (1996)
#7It's good to have the occasional reminder that the letterboxing modern websites use is not, in fact, a total waste of screen real estate.
[deleted]
Re: Why computer modeling should become a popular hobby (1996)
#8It's good to have the occasional reminder that the letterboxing modern websites use is not, in fact, a total waste of screen real estate.
I suspect displays were a good deal narrower in 1996, ha ha.
Re: Why computer modeling should become a popular hobby (1996)
#9[deleted]
Re: Why computer modeling should become a popular hobby (1996)
#10Another hobby soon to be taken away by Transformer Models.