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Reverse Engineering a Windows 95 Game's Asset Storage Format

sidneys1.com

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Re: Reverse Engineering a Windows 95 Game's Asset Storage Format

#5
post #2

This is part one of hopefully three. Future parts will look at disassembling the binary to find secrets!

Why didn't you try to extract the contents using binwalk?

Where's the fun in that? I've been looking for a good reason to play with `std::filesystem` anyways.