Fast, Optimal, Any-Angle Pathfinding (Polyanya)
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Fast, Optimal, Any-Angle Pathfinding (Polyanya)
1–9 of 9 posts
Re: Fast, Optimal, Any-Angle Pathfinding (Polyanya)
#2Re: Fast, Optimal, Any-Angle Pathfinding (Polyanya)
#3Here is a visualisation of the algorithm I made a while back. https://m.youtube.com/watch?v=pJCNh5qsIuE
Re: Fast, Optimal, Any-Angle Pathfinding (Polyanya)
#4Slides of a tutorial by the original author: https://harabor.net/daniel/index.php/2019/03/20/gdc-2019/
Here's the original implementation in C++: https://bitbucket.org/dharabor/pathfinding/src/master/anyang...
A Rust crate: https://crates.io/crates/polyanya
Re: Fast, Optimal, Any-Angle Pathfinding (Polyanya)
#5Here is a visualisation of the algorithm I made a while back. https://m.youtube.com/watch?v=pJCNh5qsIuE
That's interesting, to me it looks like it mimics the eyes sweeping left to right, searching for the best option
Re: Fast, Optimal, Any-Angle Pathfinding (Polyanya)
#6Great algorithm! The paper is from 2017. Anyone using this so far? Slides of a tutorial by the original author: https://harabor.net/daniel/index.php/2019/03/20/gdc-2019/ Here's the original implementation in C++: https://bitbucket.org/dharabor/pathfinding/src/master/anyang... A Rust crate: https://crates.io/crates/polyanya
Re: Fast, Optimal, Any-Angle Pathfinding (Polyanya)
#7Here is a visualisation of the algorithm I made a while back. https://m.youtube.com/watch?v=pJCNh5qsIuE
Re: Fast, Optimal, Any-Angle Pathfinding (Polyanya)
#8Here is a visualisation of the algorithm I made a while back. https://m.youtube.com/watch?v=pJCNh5qsIuE
i admit to being too lazy to read the paper, so maybe you can answer this: does this work on weighted graphs too? by that i mean what if movement costs differ from distance?
Re: Fast, Optimal, Any-Angle Pathfinding (Polyanya)
#9It's almost weird it haven't gotten more attention yet! Awesome post ^^