A Lisp interpreter implemented in Conway's Game of Life (2021)
woodrush.github.io
A Lisp interpreter implemented in Conway's Game of Life (2021)
1–10 of 28 posts
Re: A Lisp interpreter implemented in Conway's Game of Life (2021)
#2This is super cool. The levels of abstraction needed to do this makes my geek brain explode. In a good way :)
Re: A Lisp interpreter implemented in Conway's Game of Life (2021)
#3Discussed at the time:
A Lisp Interpreter Implemented in Conway's Game of Life - https://news.ycombinator.com/item?id=29661616 - Dec 2021 (85 comments)
Re: A Lisp interpreter implemented in Conway's Game of Life (2021)
#4Enough...with...lisp....
Re: A Lisp interpreter implemented in Conway's Game of Life (2021)
#5But will it run Doom?
Re: A Lisp interpreter implemented in Conway's Game of Life (2021)
#6Enough...with...lisp....
Fine, fine. We can do ISWIM next time.
Re: A Lisp interpreter implemented in Conway's Game of Life (2021)
#7Enough...with...lisp....
never!
Re: A Lisp interpreter implemented in Conway's Game of Life (2021)
#8Enough...with...lisp....
3 months ago you described yourself as a "non-techie", and you come here of all places, and cry about too much Lisp? You've taken a wrong turn, pal. This house was built with parens.
Sent from my Lisp Machine.
Re: A Lisp interpreter implemented in Conway's Game of Life (2021)
#9The next step is clearly to run emacs on this puppy
Re: A Lisp interpreter implemented in Conway's Game of Life (2021)
#10> Generating a small enough pattern that runs in a reasonable amount of time required a lot of effort.
lol. Programming skills and expert-level understatement. Nice. This is a cool thing.