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Hypercard on the Archive (2017)

blog.archive.org

1–10 of 25 posts

Re: Hypercard on the Archive (2017)

#2
The Internet Archive lets you run HyperCard stacks by emulating the entire Macintosh system, but you can also use the HyperCard Simulator:

https://hcsimulator.com/

You can click on a menu at the top right to bring up a list of stacks. It simulates HyperCard directly rather than simulating an entire Macintosh, so it’s a lot faster and more convenient to work with. Not all stacks are compatible, but there’s a wide selection.

Re: Hypercard on the Archive (2017)

#5
post #4

Not being an Apple/Mac user, I was able to get into the "About Hypercard" box, but never back out. There doesn't appear to be a way to close dialog boxes.

Keep clicking in the box until it goes away.

[Edit]

Ok... weird GUI behavior, thanks for the help. I had no expectation that the above menus had anything to do with the open window. Especially when if you click on them, they don't open.

---

Steps to reproduce:

Open HyperCard 2.0

[1] https://archive.org/details/hypercard_hypercard-20-macintalk

Boots into Macintosh, awesome!

Open "Hypercard Sys 7" diskette from upper right corner

Open up Hypercard 2.4 folder

Open "About HyperCard"

Shows About Hypercard screen, no way to close it. The Close box in the upper right does nothing. Escape does nothing, clicking incessantly does nothing.

Re: Hypercard on the Archive (2017)

#6
I always felt like Hypercard was one small step from owning the www & modern browsing experience. It was earth shattering in its time for the ability to rapidly build multimedia experiences & applications...

Re: Hypercard on the Archive (2017)

#8
post #6

I always felt like Hypercard was one small step from owning the www & modern browsing experience. It was earth shattering in its time for the ability to rapidly build multimedia experiences & applications...

IIRC, the Myst game creator was largely inspired by HyperCard.

Re: Hypercard on the Archive (2017)

#9
post #8
post #6

I always felt like Hypercard was one small step from owning the www & modern browsing experience. It was earth shattering in its time for the ability to rapidly build multimedia experiences & applications...

IIRC, the Myst game creator was largely inspired by HyperCard.

More than that, the first Myst game is literally a hypercard stack.

They didn't make their own engine until the sequel, Riven, and the "Myst Masterpiece" remake.

Re: Hypercard on the Archive (2017)

#10
post #8

Earlier quoted context omitted.

IIRC, the Myst game creator was largely inspired by HyperCard.

More than that, the first Myst game is literally a hypercard stack. They didn't make their own engine until the sequel, Riven, and the "Myst Masterpiece" remake.

Other Brøderbund games were HyperCard stacks too. I had Cosmic Osmo, and I remember playing The Manhole at a friends. These inspired me to make a Jurassic Park game using HyperCard. Sadly I didn’t get far.
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