Hypercard on the Archive (2017)
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Hypercard on the Archive (2017)
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Re: Hypercard on the Archive (2017)
#2You can click on a menu at the top right to bring up a list of stacks. It simulates HyperCard directly rather than simulating an entire Macintosh, so it’s a lot faster and more convenient to work with. Not all stacks are compatible, but there’s a wide selection.
Re: Hypercard on the Archive (2017)
#3Re: Hypercard on the Archive (2017)
#4Not being an Apple/Mac user, I was able to get into the "About Hypercard" box, but never back out. There doesn't appear to be a way to close dialog boxes.
Re: Hypercard on the Archive (2017)
#5Not being an Apple/Mac user, I was able to get into the "About Hypercard" box, but never back out. There doesn't appear to be a way to close dialog boxes.
Keep clicking in the box until it goes away.
Ok... weird GUI behavior, thanks for the help. I had no expectation that the above menus had anything to do with the open window. Especially when if you click on them, they don't open.
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Steps to reproduce:
Open HyperCard 2.0
[1] https://archive.org/details/hypercard_hypercard-20-macintalk
Boots into Macintosh, awesome!
Open "Hypercard Sys 7" diskette from upper right corner
Open up Hypercard 2.4 folder
Open "About HyperCard"
Shows About Hypercard screen, no way to close it. The Close box in the upper right does nothing. Escape does nothing, clicking incessantly does nothing.
Re: Hypercard on the Archive (2017)
#6Re: Hypercard on the Archive (2017)
#7HyperCard On The Archive - https://news.ycombinator.com/item?id=14985604 - Aug 2017 (115 comments)
Re: Hypercard on the Archive (2017)
#8I always felt like Hypercard was one small step from owning the www & modern browsing experience. It was earth shattering in its time for the ability to rapidly build multimedia experiences & applications...
Re: Hypercard on the Archive (2017)
#9I always felt like Hypercard was one small step from owning the www & modern browsing experience. It was earth shattering in its time for the ability to rapidly build multimedia experiences & applications...
IIRC, the Myst game creator was largely inspired by HyperCard.
They didn't make their own engine until the sequel, Riven, and the "Myst Masterpiece" remake.
Re: Hypercard on the Archive (2017)
#10Earlier quoted context omitted.
IIRC, the Myst game creator was largely inspired by HyperCard.
More than that, the first Myst game is literally a hypercard stack. They didn't make their own engine until the sequel, Riven, and the "Myst Masterpiece" remake.