Winner of 2011 Google AI Challenge Describes Released Code
1–10 of 23 posts
Re: Winner of 2011 Google AI Challenge Describes Released Code
#2Re: Winner of 2011 Google AI Challenge Describes Released Code
#3EDIT: grammar
Re: Winner of 2011 Google AI Challenge Describes Released Code
#4http://benjamin-meyer.blogspot.com/2011/11/using-collaborati...
Any ideas for a type of challenge that wouldn't be reduced to mostly min-max for the ranking, but could explore other concepts?
Re: Winner of 2011 Google AI Challenge Describes Released Code
#5Here are two replays of the same map. The first is played by average players and the second is played by xathis (and other top bots).
Avg: http://aichallenge.org/visualizer.php?game=335973&user=8... Top: http://aichallenge.org/visualizer.php?game=329760&user=4...
Re: Winner of 2011 Google AI Challenge Describes Released Code
#6No content inside (but ads)
Re: Winner of 2011 Google AI Challenge Describes Released Code
#7Re: Winner of 2011 Google AI Challenge Describes Released Code
#8The first lines seemed familiar: http://quotenil.com/Planet-Wars-Post-Mortem.html
Re: Winner of 2011 Google AI Challenge Describes Released Code
#9The first lines seemed familiar: http://quotenil.com/Planet-Wars-Post-Mortem.html
Haha. It didn't say that before, because he hadn't officially won yet. It's actually been propagated from Tron: http://a1k0n.net/2010/03/04/google-ai-postmortem.html
Re: Winner of 2011 Google AI Challenge Describes Released Code
#10I had fun playing around with the challenge and spent most of the time poking around with map exploration as implementing min-max once again isn't too much fun. I ended up having the most fun playing around with the idea of an anti-object . The simplicity of anti-objects combined with the low memory and low cpu overhead was very nice. Wrote it up in a little blog for others: http://benjamin-meyer.blogspot.com/2011/11…
How'd you do?