ComputeSharp 2.0 – run C# on the GPU with ease
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ComputeSharp 2.0 – run C# on the GPU with ease
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Re: ComputeSharp 2.0 – run C# on the GPU with ease
#2This is very cool! I hope this code get supporting in Unity / Godot and better still gets some (financial) love too.
Re: ComputeSharp 2.0 – run C# on the GPU with ease
#3I'd love to see some examples for non-graphics applications if applicable (eg. use a shader to do some kind of more general parallel compute task).
Re: ComputeSharp 2.0 – run C# on the GPU with ease
#4I'd love to see some examples for non-graphics applications if applicable (eg. use a shader to do some kind of more general parallel compute task).
Came to check this exact use case out... sad to hear there's no examples yet.
Re: ComputeSharp 2.0 – run C# on the GPU with ease
#5At first I was skeptical if this can work, because GPU and CPU are quite different architecturally.. But this is what's powering Paint.NET 5.0 and the benefit appears to be that you have GPU acceleration with an easy CPU fallback.
Re: ComputeSharp 2.0 – run C# on the GPU with ease
#6I really like this kind of projects, because they broaden the access to GPGPU programming beyond the usual ones (C, C++, Fortran, shader languages).
Kudos for going at it.
Re: ComputeSharp 2.0 – run C# on the GPU with ease
#7Nice! Wondering about the perf impact, but I guess if the developer isnt using too crazy data structures, the HLSL generated should be similar
Re: ComputeSharp 2.0 – run C# on the GPU with ease
#8Just realized it would enable better debugging and better support for running the same on CPUs multi threaded too ! Nice !