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Wayland Protocol Finally Ready for Fractional Scaling

phoronix.com

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Re: Wayland Protocol Finally Ready for Fractional Scaling

#3
I still use X11, where and rely on the following features (amongst others):

-taking screenshots

-auto keyboard/mouse scripting with xdotool

-not have unnecessary mouse/keyboard to monitor delay

-4K fullscreen, windowed fullscreen and windowed gaming with nvidia drivers, for native and steam proton games

-choosing to have vsync enabled or disabled in games

-EDIT: I should another important one for me: xclip, read from and write to the clipboard in the command line

How's the current situation of Wayland for these? Thanks!

Re: Wayland Protocol Finally Ready for Fractional Scaling

#4
post #3

I still use X11, where and rely on the following features (amongst others): -taking screenshots -auto keyboard/mouse scripting with xdotool -not have unnecessary mouse/keyboard to monitor delay -4K fullscreen, windowed fullscreen and windowed gaming with nvidia drivers, for native and steam proton games -choosing to have vsync enabled or disabled in games -EDIT: I should another important one for me: xclip, read from…

- screenshots work

- the keyboard and mouse can be controlled programmatically, but unaware if xdotool itself works

- I don't notice any input delay with the monitors at 60Hz

- I'm using the unsupported GPU flag with SwayWM and 4k games and windowed games work for me

- never tried disabling vsync. I'm guessing it won't work

I suspect if you use fractional scaling, the games wont run at 4k, but instead the fraction of 4k

Re: Wayland Protocol Finally Ready for Fractional Scaling

#5
post #3

I still use X11, where and rely on the following features (amongst others): -taking screenshots -auto keyboard/mouse scripting with xdotool -not have unnecessary mouse/keyboard to monitor delay -4K fullscreen, windowed fullscreen and windowed gaming with nvidia drivers, for native and steam proton games -choosing to have vsync enabled or disabled in games -EDIT: I should another important one for me: xclip, read from…

I use Wayland and it has screenshot and screen recording tools.

I don't notice any delay on keyboard or mouse entry across multiple monitors.

Can't answer the rest.

Re: Wayland Protocol Finally Ready for Fractional Scaling

#6
post #3

I still use X11, where and rely on the following features (amongst others): -taking screenshots -auto keyboard/mouse scripting with xdotool -not have unnecessary mouse/keyboard to monitor delay -4K fullscreen, windowed fullscreen and windowed gaming with nvidia drivers, for native and steam proton games -choosing to have vsync enabled or disabled in games -EDIT: I should another important one for me: xclip, read from…

Protocol for disabling vsync just landed together with the fractional scaling, now it's up to applications and compositors to implement it.

Re: Wayland Protocol Finally Ready for Fractional Scaling

#7
post #3

I still use X11, where and rely on the following features (amongst others): -taking screenshots -auto keyboard/mouse scripting with xdotool -not have unnecessary mouse/keyboard to monitor delay -4K fullscreen, windowed fullscreen and windowed gaming with nvidia drivers, for native and steam proton games -choosing to have vsync enabled or disabled in games -EDIT: I should another important one for me: xclip, read from…

Taking screenshot just works, there's a fair amount of tools for it. The one difference is that some tools are compositor specific.

I know there's automation tools like xdottool, never used those though.

I never saw much difference in term of delay, I find playing on wayland better, some games being much smoother even when using xwayland.

I have AMD hardware only so can't say here.

There's a procol being worked on to allow tearing, it's not available yet though https://www.phoronix.com/news/Wayland-Tearing-Control-Proto

Re: Wayland Protocol Finally Ready for Fractional Scaling

#8
post #2

I wonder if this merge will improve the odd fractional scaling issues I've been having with my framework laptop. Blurry text and windows for electron apps really sours the experience of using the wayland with the laptops resolution.

That's probably because a lot of electron apps still run via Xwayland and you need to opt into ozone (chromium Wayland implementation)

Re: Wayland Protocol Finally Ready for Fractional Scaling

#9
post #2

I wonder if this merge will improve the odd fractional scaling issues I've been having with my framework laptop. Blurry text and windows for electron apps really sours the experience of using the wayland with the laptops resolution.

This merge is not going to improve anything by itself, in the same vein as update to HTTP protocol is not going to improve any existing HTTP servers and clients.

Re: Wayland Protocol Finally Ready for Fractional Scaling

#10
I think it's been 10 years since that Canonical Mir project that created a lot of drama.

I remember Intel removing their code from their driver saying they won't support them as Wayland was the future, for example.

And it finally gets fractional scaling now?

How is colour management on Wayland?

Is there HDR support?

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