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I plan to leave tech to pursue art

liamhz.com

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Re: I plan to leave tech to pursue art

#2
Learning blender myself and this character modeling looks unique ;)

I know people always say "we should start splinter group X". But a gallery for hackers to show off serious art is always welcome. Like Postmasters in NYC!

Re: I plan to leave tech to pursue art

#3
Some thoughts:

- Reminds me of a GitHub commentor saying they left tech to build furniture out of wood ("I no longer build software" [0]).

- AI art might eat your lunch, especially in the concept art world. The main guy on Twitter who put out the thread about Stable Diffusion was a concept artist [1], and I think concept artists, graphic designers and generally non-fine-art artists will be hit the hardest.

- The part about a more diverse player roster was interesting given that ATVI use a tool for it, although not for Overwatch apparently [2]. Some people were outraged online (on both sides of the political spectrum) but personally I don't see a problem with it. People may not necessarily remember the various axes on which others operate (race, class, gender, sexuality, etc), so there's nothing wrong with a tool that can help people analyze that and create characters for that. It reminds me of the outrage doctors first had over needing checklists for tasks, but they actually do work when studied. They're just tools, nothing more, nothing less.

[0] https://news.ycombinator.com/item?id=24541964

[1] https://news.ycombinator.com/item?id=32461138

[2] https://www.pcgamer.com/overwatch-creators-explain-they-didn...

Re: I plan to leave tech to pursue art

#4
The grass is always greener! :-D

I smile because I left commercial art back in the 80's to become a software developer!

More power to Laim and I hope it works out well for him, but I have my doubts. Working as a full-time (especially on-staff) artist answerable to an Art Director sucks!! Artists are not respected, paid terribly and just generally considered disposable. At least that's how it was in my day.

Again, Liam, go for it, but keep your eyes open going into it! Some things are better left as hobbies (which I do not consider a dirty word)!

Re: I plan to leave tech to pursue art

#9

Funny, I left art for tech. Making art is intrinsically rewarding but doing it for money can be absolute hell. Best of luck to op.

I was an artist. A fairly decent one (I don't really have a gallery of my stuff up, anymore, but here's a couple[0-1]).

That was a while ago (a long while ago. Over 35 years). I figured out that even a top-shelf artist (and I don't think that was my destiny) wouldn't make as much as mediocre programmer.

Nowadays, I have sort of "run off to join the circus." I write software for free.

[0] https://littlegreenviper.com/art/Cavalier.png

[1] https://littlegreenviper.com/art/Sentinels.png

Re: I plan to leave tech to pursue art

#10

Some thoughts: - Reminds me of a GitHub commentor saying they left tech to build furniture out of wood ("I no longer build software" [0]). - AI art might eat your lunch, especially in the concept art world. The main guy on Twitter who put out the thread about Stable Diffusion was a concept artist [1], and I think concept artists, graphic designers and generally non-fine-art artists will be hit the hardest. - The part…

AI won't eat lunch, but it may crowd the space with more people getting paid less.

A marketing person can't sit in front of Stable Diffusion and work it towards the campaign they want. They still need an art department that can iterate and make it match the campaign. The artist may very well be sitting in front of some iteration of stable diffusion/imagen/dalle but they still need to discern between AI generated outputs that work and that don't, and to iterate on it until it's right.

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