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Nvidia PhysX 5.0

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Re: Nvidia PhysX 5.0

#3
For the younger crowd, back in the day before Nvidia bought Ageia, you'd have to buy dedicated PhysX accelerator cards and stick them in your PC in order to use this tech in the few available games that supported it. Wild stuff.

After that, PhysX API was accelerated via CUDA and the dedicated PhysX ASICs were discontinued.

https://www.techpowerup.com/review/bfg-ageia-physx-card/

Re: Nvidia PhysX 5.0

#4
post #2

I'm happy to see this! Hopefully Nvidia starts open sourcing a lot more stuff.

PhysX has been source available since 2015 (3 clause BSD since 2018) , so I wouldn’t take this as an indicator in that regard.

Re: Nvidia PhysX 5.0

#5

For the younger crowd, back in the day before Nvidia bought Ageia, you'd have to buy dedicated PhysX accelerator cards and stick them in your PC in order to use this tech in the few available games that supported it. Wild stuff. After that, PhysX API was accelerated via CUDA and the dedicated PhysX ASICs were discontinued. https://www.techpowerup.com/review/bfg-ageia-physx-card/

Interesting. What was the target group of these cards? Gamers or engineers and scientists?

Re: Nvidia PhysX 5.0

#6

For the younger crowd, back in the day before Nvidia bought Ageia, you'd have to buy dedicated PhysX accelerator cards and stick them in your PC in order to use this tech in the few available games that supported it. Wild stuff. After that, PhysX API was accelerated via CUDA and the dedicated PhysX ASICs were discontinued. https://www.techpowerup.com/review/bfg-ageia-physx-card/

Even after the acquisition, people still used dedicated PhysX cards before multi-monitor screen stitching made SLI graphics visual based. Prior, you’d have a card in SLI to handle the physics for PhysX and the other for the visual rendering.

This is great news. Bullet and others could benefit from this as well.

Re: Nvidia PhysX 5.0

#7
post #5

For the younger crowd, back in the day before Nvidia bought Ageia, you'd have to buy dedicated PhysX accelerator cards and stick them in your PC in order to use this tech in the few available games that supported it. Wild stuff. After that, PhysX API was accelerated via CUDA and the dedicated PhysX ASICs were discontinued. https://www.techpowerup.com/review/bfg-ageia-physx-card/

Interesting. What was the target group of these cards? Gamers or engineers and scientists?

It started out initially for academic usecases till the costs came down and it was then pushed for games.

Re: Nvidia PhysX 5.0

#8
post #5

For the younger crowd, back in the day before Nvidia bought Ageia, you'd have to buy dedicated PhysX accelerator cards and stick them in your PC in order to use this tech in the few available games that supported it. Wild stuff. After that, PhysX API was accelerated via CUDA and the dedicated PhysX ASICs were discontinued. https://www.techpowerup.com/review/bfg-ageia-physx-card/

Interesting. What was the target group of these cards? Gamers or engineers and scientists?

Mostly gamers, here's a review from Arkham Asylum which showed how offloading PhysX to a GT 220 paired with a GTX 260 would help a fair bit with minimum and average FPS - https://www.tomshardware.com/reviews/batman-arkham-asylum,24...

Re: Nvidia PhysX 5.0

#9
I always deselect this when I install the nVidia driver in Windows. I play none of the few games that are supposedly enhanced by it.

Re: Nvidia PhysX 5.0

#10

For the younger crowd, back in the day before Nvidia bought Ageia, you'd have to buy dedicated PhysX accelerator cards and stick them in your PC in order to use this tech in the few available games that supported it. Wild stuff. After that, PhysX API was accelerated via CUDA and the dedicated PhysX ASICs were discontinued. https://www.techpowerup.com/review/bfg-ageia-physx-card/

We used the PhysX engine in a simulated environment for robotics development back in that timeframe. I don't think more than one or two people on the team had the accelerator cards, but it worked surprisingly well just on a vanilla hardware
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