The Messy Art Of UX Sketching
uxdesign.smashingmagazine.com
The Messy Art Of UX Sketching
1–10 of 30 posts
Re: The Messy Art Of UX Sketching
#2Re: The Messy Art Of UX Sketching
#3Re: The Messy Art Of UX Sketching
#4Re: The Messy Art Of UX Sketching
#5Re: The Messy Art Of UX Sketching
#6That said, I'm not a great designer (more of a product generalist: I can start with an idea and end with a complete product). I have to optimize for that path. :)
Re: The Messy Art Of UX Sketching
#7Re: The Messy Art Of UX Sketching
#8Once you involve a photocopier in your "sketching" process you've officially jumped the shark. I am a big advocate of sketching wireframes before moving to the computer, but that means paper, ball point pen, and a minute or less per sketch. What he is creating is hand-crafted design - it looks beautiful, it communicates ideas very well, but it is totally inefficient in reaching the end goal of a usable, functional pr…
Why? Inefficient, yes your opinion but this does not prove this process would not yield a usable product.
Your comment makes me wonder how we ever got to where we are today with computers.
Re: The Messy Art Of UX Sketching
#9This looks a lot more like drawing than what I would consider sketching. To me, sketching would use a single pen/pencil/marker and look much uglier.