Stadia is not a product that exists because people want it, but because it could
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Re: Stadia is not a product that exists because people want it, but because it could
#2/xoogler
Re: Stadia is not a product that exists because people want it, but because it could
#3Re: Stadia is not a product that exists because people want it, but because it could
#4Re: Stadia is not a product that exists because people want it, but because it could
#5Stadia is weak on platform exclusives, but I wouldn't mind if every PC game announced at E3 (for example) had a demo you could stream via Stadia or some other cloud gaming service.
Edit: I didn't realize Google was shutting down Stadia. Unsurprising but also sad because it was cool and a lot of people put a lot of work into it. It clearly died before finding its feet, although it's not clear that it would.
Re: Stadia is not a product that exists because people want it, but because it could
#6Precisely - as Steve Jobs observed, sometimes people don't know what they want until you show it to them.
Stadia does seem like a solution in search of a problem. For Microsoft a relevant problem is "How can we enable smartphone (or other non-console, non-PC computing device) gamers to play (and rent/pay for) Xbox games without porting them to/shrinking them onto Android or iOS and without cannibalizing the sales of Xbox consoles or Windows PCs?" But Google doesn't exactly have that problem.
Stadia does solve the problem of "how can I play (some) PC games on my phone/smart TV/PC without a great graphics card." So it does provide some clear user benefit, but it doesn't have compelling advantages over other cloud gaming services, and it doesn't seem to align directly with Google's business interests.
Re: Stadia is not a product that exists because people want it, but because it could
#7> They didn't think "what do people want?", or even go Apple and think "what COULD people want, if we showed them why they wanted it?". Precisely - as Steve Jobs observed, sometimes people don't know what they want until you show it to them. Stadia does seem like a solution in search of a problem. For Microsoft a relevant problem is "How can we enable smartphone (or other non-console, non-PC computing device) gamers…
You can buy a pretty great console for $500, and it'll last 5+ years. Well under $10/month, even if you buy a little late in the cycle.
I just don't see where any cloud gaming service has room to compete with that and actually turn a profit.
Re: Stadia is not a product that exists because people want it, but because it could
#8If Google had spent one more year thinking through how the business was going to work they may have had something, but instead they made some tech no one asked for but worked well and and just shipped it.
Re: Stadia is not a product that exists because people want it, but because it could
#9The baffling thing about Stadia is that the business model never made sense for the product and that was apparent the minute they announced it. Why would anyone buy a game for a specific cloud service? Why wouldn’t you do what Microsoft had already telegraphed they were doing with GamePass? If Google had spent one more year thinking through how the business was going to work they may have had something, but instead t…
Isn't that what people do when they buy games on Steam?
Re: Stadia is not a product that exists because people want it, but because it could
#10The baffling thing about Stadia is that the business model never made sense for the product and that was apparent the minute they announced it. Why would anyone buy a game for a specific cloud service? Why wouldn’t you do what Microsoft had already telegraphed they were doing with GamePass? If Google had spent one more year thinking through how the business was going to work they may have had something, but instead t…
> Why would anyone buy a game for a specific cloud service? Isn't that what people do when they buy games on Steam?