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Advantages of CRT over LCD

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Re: Advantages of CRT over LCD

#2
The biggest advantage is that CRTs can have variable geometry pixels which match a lot of older resolutions and aspect ratios. While it's a lot easier to deal with non-square pixels on higher resolution displays (i.e. 1600x1200 can properly emulate a 1.2:1 rectangular pixel of a 320x200 display) CRTs still have effectively infinitely variable shaped pixels.

Re: Advantages of CRT over LCD

#4
Have there been any attempts to make something like a CRT with phosphors and an electron gun in a thinner form factor?

What if we had a grid of smaller electron beams targeting a small display section instead of a single large one? Can it be done without vacuum tubes today?

Re: Advantages of CRT over LCD

#5
In the Super Smash Bros. Melee competitive scene we still use CRTs for in-person tournaments because of the input lag on LCDs. Most original hardware available to play the game doesn't have a digital display output unless you have an early model GameCube and purchase a ~$100 HDMI adapter. Even if you get the hardware setup for modern digital output, most LCD monitors still have poor response times without spending the extra money for a "gaming" monitor.

There has been a lot of work by modders to reduce the input lag introduced by the game engine itself to offset the lag introduced by LCD monitors, but I hope someday LCDs can catch up in this last metric.

Re: Advantages of CRT over LCD

#6

The biggest advantage is that CRTs can have variable geometry pixels which match a lot of older resolutions and aspect ratios. While it's a lot easier to deal with non-square pixels on higher resolution displays (i.e. 1600x1200 can properly emulate a 1.2:1 rectangular pixel of a 320x200 display) CRTs still have effectively infinitely variable shaped pixels.

[deleted]

Re: Advantages of CRT over LCD

#7
post #4

Have there been any attempts to make something like a CRT with phosphors and an electron gun in a thinner form factor? What if we had a grid of smaller electron beams targeting a small display section instead of a single large one? Can it be done without vacuum tubes today?

Yes, that’s basically what a plasma TV is.

Re: Advantages of CRT over LCD

#8

The biggest advantage is that CRTs can have variable geometry pixels which match a lot of older resolutions and aspect ratios. While it's a lot easier to deal with non-square pixels on higher resolution displays (i.e. 1600x1200 can properly emulate a 1.2:1 rectangular pixel of a 320x200 display) CRTs still have effectively infinitely variable shaped pixels.

Let's not forget that you could freely adjust the refresh rate to resolution ratio to the maximum bandwidth supported by the monitor. On my old 21" CRT, I would have the desktop at 1600x1200 @ 75Hz for maximum productivity and when gaming I would switch to 1024x768 @ 120Hz for "pwning n00bs" in Unreal Tournament '99/Quake 3 Arena.

Meanwhile my 2019 4K display is a fixed 60Hz regardless of how much I lower the resolution. What a downgrade.

I heard some modern gaming displays now also let you crank up the Hz as you lower the resolution, but every cheap CRT could do this back in the days as everything was purely analog so the limit was the bandwidth of your monitor and you were free to experiment with any resolution to refresh rate ratio between the available bandwidth in your GPU control panel as the RAMDAC of the GPU did all the heavy lifting in driving the display, while now, the driving is handled internally by the LCD control board so whatever the manufacturer decides, you're stuck with.

Most CRTs also supported overclocking beyond factory spec, but you really ran the risk of frying some internal components after long term use. Ask me how I know.

Re: Advantages of CRT over LCD

#9
post #4

Have there been any attempts to make something like a CRT with phosphors and an electron gun in a thinner form factor? What if we had a grid of smaller electron beams targeting a small display section instead of a single large one? Can it be done without vacuum tubes today?

Yes, that’s basically what a plasma TV is.

Oh neat, I didn't realize that. I guess it didn't work out very well.

Re: Advantages of CRT over LCD

#10

The biggest advantage is that CRTs can have variable geometry pixels which match a lot of older resolutions and aspect ratios. While it's a lot easier to deal with non-square pixels on higher resolution displays (i.e. 1600x1200 can properly emulate a 1.2:1 rectangular pixel of a 320x200 display) CRTs still have effectively infinitely variable shaped pixels.

I never could reconcile the "variable geometry pixels" with my meagre understanding that they all had a matrix / mesh / mask at front, I think for separating individual colour pixels... Didn't they?

Edit : here it is - shadow mask and trinitron. These feel like extremely fixed, physical native resolution?

https://en.wikipedia.org/wiki/Shadow_mask

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