Demystifying the LFSR
moria.us
Demystifying the LFSR
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Re: Demystifying the LFSR
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#4* Fizzlefade by Fabien Sanglard [0] that explains the fade to red effect in Wolfenstein 3D
* How Pitfall Builds its World [1] that explains how the original Pitfall on the Atari 2600 managed to have 255 unique screens despite severe constraints on the storage space available (it used a maximal length 8-bit LFSR that was also invertible so that you can go back to previous screens).
[0]: https://fabiensanglard.net/fizzlefade/index.php
[1]: https://evoniuk.github.io/posts/pitfall.html
edit: formatting
Re: Demystifying the LFSR
#5LFSR is in my vocabulary because of these two articles: * Fizzlefade by Fabien Sanglard [0] that explains the fade to red effect in Wolfenstein 3D * How Pitfall Builds its World [1] that explains how the original Pitfall on the Atari 2600 managed to have 255 unique screens despite severe constraints on the storage space available (it used a maximal length 8-bit LFSR that was also invertible so that you can go back to…
Another fun fact: a very young Jack Black appeared in the Pitfall television commercial: https://www.youtube.com/watch?v=wfLgSdAAHMA
Re: Demystifying the LFSR
#6Re: Demystifying the LFSR
#7Re: Demystifying the LFSR
#8LFSRs were used in game development for many years as "random" number generators that were guaranteed to always produce a series of "random" numbers that returned every value within a range precisely once. It was a way to save memory when you didn't have enough RAM to store the entire list of randomized numbers. It was also used in level generation, e.g. Pitfall, and other games. I used an LFSR in a couple of games f…
Re: Demystifying the LFSR
#9LFSR is in my vocabulary because of these two articles: * Fizzlefade by Fabien Sanglard [0] that explains the fade to red effect in Wolfenstein 3D * How Pitfall Builds its World [1] that explains how the original Pitfall on the Atari 2600 managed to have 255 unique screens despite severe constraints on the storage space available (it used a maximal length 8-bit LFSR that was also invertible so that you can go back to…
Re: Demystifying the LFSR
#10The content seems great but there is something about that background that made me dizzy when I started scrolling. Anyone else?