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Engine Simulator: produce realistic sounds from various engine parameters

github.com

1–10 of 31 posts

Re: Engine Simulator: produce realistic sounds from various engine parameters

#4
This is great, I'm watching the video on YouTube now...

Are exhausts/mufflers modelled?

For ages I've wanted to simulate different designs for exhaust headers and systems, to be able to possibly create different/interesting sounds from certain engines - i.e. can you add some additional headers with a different length and make an I4 sound like an I6?

Re: Engine Simulator: produce realistic sounds from various engine parameters

#6
post #2

Absolutely amazing. I wonder, do games like GTA simulate those sounds as well, or is it pre-baked somehow?

GTA used a combination of pre-recorded real life audio and their own granular synthesis engine. (Granular synthesis uses sampling, but cuts up the samples into tiny pieces and processes them in various ways.)

Re: Engine Simulator: produce realistic sounds from various engine parameters

#7
post #4

This is great, I'm watching the video on YouTube now... Are exhausts/mufflers modelled? For ages I've wanted to simulate different designs for exhaust headers and systems, to be able to possibly create different/interesting sounds from certain engines - i.e. can you add some additional headers with a different length and make an I4 sound like an I6?

If I recall correctly he modeled the acoustics of the exhaust using equalizers and filters, so not really simulated

Re: Engine Simulator: produce realistic sounds from various engine parameters

#9
post #7
post #4

This is great, I'm watching the video on YouTube now... Are exhausts/mufflers modelled? For ages I've wanted to simulate different designs for exhaust headers and systems, to be able to possibly create different/interesting sounds from certain engines - i.e. can you add some additional headers with a different length and make an I4 sound like an I6?

If I recall correctly he modeled the acoustics of the exhaust using equalizers and filters, so not really simulated

Could use convolution with recorded impulse response (IR) files to achieve realistic results for different exhausts.
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