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Cramming 'Papers, Please' onto Phones

dukope.com

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Re: Cramming 'Papers, Please' onto Phones

#2
Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

Re: Cramming 'Papers, Please' onto Phones

#3
Had to skim for a bit to figure out what was going on, because I distinctly remember playing on my iPad many years ago. Turns out it was iPad only, this was the first time it was redesigned to fit on the phone screen. The author didn’t want to force users into landscape mode, which I completely understand: playing games in landscape feels alien on my iPhone.

Interesting look at the process of making the UI work well.

Re: Cramming 'Papers, Please' onto Phones

#5
I’m always amazed at how many programming languages there are. I’d never heard of Haxe, I don’t think it would have crossed my mind to look for something like it but here it is powering a highly successful game with, from what I can tell, a vibrant eco system around the language as well.

Perhaps I’m not curious enough to go exploring for these languages. I’ve used a few smaller ones in my years (usually because of an external forcing factor - like Squirrel running on ElecticImp devices) but I tend to stick to the big names we all know

Re: Cramming 'Papers, Please' onto Phones

#6
If you see a devlog post from Lucas Pope you know it's going to be a goldmine. No matter the topic. Dude has a real knack in writing these, clearly describing the problem and the thought process on possible solution. And making it all very interesting so you yourself start thinking how would you address it or what other cool thing could be built instead.

Here's some of his other huge devlogs on TIGSOURCE:

1. Papers, Please. https://forums.tigsource.com/index.php?topic=29750.0

2. Return of the Obra Dinn. https://forums.tigsource.com/index.php?topic=40832.0

Re: Cramming 'Papers, Please' onto Phones

#7
The productivity of solo indie game devs is just really impressive.

While I’m aware of the “go fast alone, go far together” quote, I’m depressed by how inefficient app/ui development is at big tech companies compared to game studios, especially short staffed indies.

Really makes me wonder about the “engineering excellence” that tech leads and “architects” pride themselves in when games are developed much more quickly and are - to my eye - much more stable and performant.

Re: Cramming 'Papers, Please' onto Phones

#8
The blog post is really top tier. Consider how much time some engineers spend considering details when they're just being contracted to do a job (I've work with lots) and how this indie game project is being explained, nitpicked, loved and cherished.

The blog post alone makes you want to purchase whatever this person has been working on based on how much passion is oozing off the explanation of how it's made.

Side note... A lot of YouTubers also work like this: pushing the craftsmanship to beyond expectation to almost cause an emotional reaction.

In this case though, it's genuine engineering with high standards.

Re: Cramming 'Papers, Please' onto Phones

#9

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone."

They're kidding, right? Nobody in their right mind actually believes that, do they?

Re: Cramming 'Papers, Please' onto Phones

#10

I’m always amazed at how many programming languages there are. I’d never heard of Haxe, I don’t think it would have crossed my mind to look for something like it but here it is powering a highly successful game with, from what I can tell, a vibrant eco system around the language as well. Perhaps I’m not curious enough to go exploring for these languages. I’ve used a few smaller ones in my years (usually because of an…

> I’d never heard of Haxe

Well it was born in France in a web game company (some of their games were pretty famous domestically) as an internal language, and the main selling point at first was the multiple compilation targets (PHP, JS) which included Flash. It wasn't something developed in English in the open at first like a lot of new languages are nowadays, so obviously it took some time to get some international exposure.

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