Developing Godot Projects with Neovim
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Developing Godot Projects with Neovim
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Re: Developing Godot Projects with Neovim
#2Re: Developing Godot Projects with Neovim
#3Godot has a lot going for it. Standing in its way was the wide adoption of Unity. I feel that the merger with ironSource maybe removed that hurdle.
Re: Developing Godot Projects with Neovim
#4Godot has a lot going for it. Standing in its way was the wide adoption of Unity. I feel that the merger with ironSource maybe removed that hurdle.
Re: Developing Godot Projects with Neovim
#5Re: Developing Godot Projects with Neovim
#6Godot has a lot going for it. Standing in its way was the wide adoption of Unity. I feel that the merger with ironSource maybe removed that hurdle.
I do not believe that this ironSource thing or the comments from the CEO will cause a real downfall of Unity but I do believe that VR is the area where Godot has the chance to sidestep the huge lead of Unity and shine as a real competitor.
Because the technology is still changing very rapidly and no one has too big a lead on others (especially with standalone headsets).
Godot even had support for Oculus hand tracking in late 2019 when it was not officially released for Unity and Unreal.
At the moment everyone manufacturer is building for Unity first and everything else second (if at all), but when OpenXR finally has established itself that will be a lot less of a factor
Re: Developing Godot Projects with Neovim
#7Godot has a lot going for it. Standing in its way was the wide adoption of Unity. I feel that the merger with ironSource maybe removed that hurdle.
Re: Developing Godot Projects with Neovim
#8Godot has a lot going for it. Standing in its way was the wide adoption of Unity. I feel that the merger with ironSource maybe removed that hurdle.
It's a cliché at this point, but 4.0 (or more realistically, 4.1/4.2) would be the milestone that would result in professional adoption of Godot. 3D is still at indie-level now, and requires a lot of workarounds and hacks for some advanced stuff.
Re: Developing Godot Projects with Neovim
#9The godot language server also seems really nice. You just add something like: lspconfig.gdscript.setup({}) to your init.lua (or equivalent in init.vim), then it works with the normal neovim autocomplete. More significantly, it means you can get the really great godot docs in a floaty window bubble without any context-switching.
Re: Developing Godot Projects with Neovim
#10- https://www.youtube.com/c/MartinDonald/videos
It makes a huge change from the tsunami of "I made pong for breakfast" level of material on youtube.