John Gruber on Flash Player for iPhone
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John Gruber on Flash Player for iPhone
1–10 of 26 posts
Re: John Gruber on Flash Player for iPhone
#2But...
No interpreted code may be downloaded and used in an
Application except for code that is interpreted and run by
Apple’s Published APIs and built-in interpreter(s).
Built-in interpreter(s), eh? Maybe something like the JavaScript interpreter in MobileSafari?I see a loophole. Of course that doesn't matter since Apple seems perfectly willing to reject apps they don't like for arbitrary reasons.
Re: John Gruber on Flash Player for iPhone
#3"Think about it: If there were a Flash player for the iPhone, you could write games and other software in Flash rather than in Cocoa Touch. And you could sell games and apps directly for the Flash player, completely circumventing the App Store. Does this sound like something Apple would allow?" But... No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple…
Re: John Gruber on Flash Player for iPhone
#4I'm also patiently waiting for Linux to catch up to OSX in usability/UI.
Re: John Gruber on Flash Player for iPhone
#5Key point of the article is insightful and generally applicable. The stronger Android is, the more likely features which everyone want but Apple resists show up on the iPhone. I'm also patiently waiting for Linux to catch up to OSX in usability/UI.
That gave me a chuckle. The first thing that the Linux world should do is decide on one UI to use but that will never happen. It is philosophically impossible.
Re: John Gruber on Flash Player for iPhone
#6"Think about it: If there were a Flash player for the iPhone, you could write games and other software in Flash rather than in Cocoa Touch. And you could sell games and apps directly for the Flash player, completely circumventing the App Store. Does this sound like something Apple would allow?" But... No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple…
Well, Apple can do what they want. It's the others that need to adhere to these rules.
http://developer.apple.com/documentation/Cocoa/Reference/Web...
Re: John Gruber on Flash Player for iPhone
#7"Think about it: If there were a Flash player for the iPhone, you could write games and other software in Flash rather than in Cocoa Touch. And you could sell games and apps directly for the Flash player, completely circumventing the App Store. Does this sound like something Apple would allow?" But... No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple…
I don't really think Apple meant to include the likes of Frotz. Seems like the biggest issue is arbitrary rejection (as you mention), and not so much whether or not the NDA is strictly followed..exceptions made for applications that Apple sees nothing bad in. Of course, Flash would be a more direct threat to the App Store than IF, sooo...I have a feeling that even if there were some sort of loophole, Apple would reject it anyway. Shame, cause I'm not really interested in games, I just want to view some websites that don't have non-Flash fallback (sometimes for a legitimate reason) on my phone.
This also sucks from a developer perspective, but that particular issue has been discussed to excess everywhere without Apple yet doing something positive..
Re: John Gruber on Flash Player for iPhone
#8"Think about it: If there were a Flash player for the iPhone, you could write games and other software in Flash rather than in Cocoa Touch. And you could sell games and apps directly for the Flash player, completely circumventing the App Store. Does this sound like something Apple would allow?" But... No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple…
Well, Apple can do what they want. It's the others that need to adhere to these rules.
When I look at all these complaints from iPhone developers about the NDA right now, it's not as much about how irrational some parts of it are (really, not letting pragprog publish an iPhone dev book?) but more about how other parts that exist to someone at Apple are not made public to developers and their clients/customers so they know what the actual limitations are. Effectively a black box. Fantastic way to get people to not spend money and time on an application they don't know will be approved or rejected until they're close to finishing up on an initial release.
Re: John Gruber on Flash Player for iPhone
#9Key point of the article is insightful and generally applicable. The stronger Android is, the more likely features which everyone want but Apple resists show up on the iPhone. I'm also patiently waiting for Linux to catch up to OSX in usability/UI.
"I'm also patiently waiting for Linux to catch up to OSX in usability/UI." That gave me a chuckle. The first thing that the Linux world should do is decide on one UI to use but that will never happen. It is philosophically impossible.
Linux can do the same with Qt/GTK+/etc. It certainly possible to have high-level UI consistency between multiple toolkits, especially when they all share the same lower-level stuff (X11/Cairo).
Re: John Gruber on Flash Player for iPhone
#10"Think about it: If there were a Flash player for the iPhone, you could write games and other software in Flash rather than in Cocoa Touch. And you could sell games and apps directly for the Flash player, completely circumventing the App Store. Does this sound like something Apple would allow?" But... No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple…
Well, Apple can do what they want. It's the others that need to adhere to these rules.