Quantum mechanics and Tomb Raider (2007)
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Quantum mechanics and Tomb Raider (2007)
1–10 of 19 posts
Re: Quantum mechanics and Tomb Raider (2007)
#2I always thought it'd be really crazy if you could play with all those ghost images in action and there was collision detection with them. So all those "particle" meat boys would be interacting with each other and maybe create some wave diffraction patterns.
Re: Quantum mechanics and Tomb Raider (2007)
#3https://arstechnica.com/science/2022/04/try-your-hand-at-qua...
Re: Quantum mechanics and Tomb Raider (2007)
#4Re: Quantum mechanics and Tomb Raider (2007)
#5Why does it link to an anchor #more-12?
Re: Quantum mechanics and Tomb Raider (2007)
#6Why does it link to an anchor #more-12?
Re: Quantum mechanics and Tomb Raider (2007)
#7This is why I love the level completion replay from Super Meat Boy. It plays all of your previous attempts, superimposed in real-time. I always thought it'd be really crazy if you could play with all those ghost images in action and there was collision detection with them. So all those "particle" meat boys would be interacting with each other and maybe create some wave diffraction patterns.
Re: Quantum mechanics and Tomb Raider (2007)
#8It is not necessarily a very good game but the concept of stacking up enemy corpses to climb to the next screen is a fascinating one. Here's a video of someone slogging their way all the way through it: https://www.youtube.com/watch?v=Rmt4mdyIEuE
Re: Quantum mechanics and Tomb Raider (2007)
#9This is why I love the level completion replay from Super Meat Boy. It plays all of your previous attempts, superimposed in real-time. I always thought it'd be really crazy if you could play with all those ghost images in action and there was collision detection with them. So all those "particle" meat boys would be interacting with each other and maybe create some wave diffraction patterns.
Re: Quantum mechanics and Tomb Raider (2007)
#10This is why I love the level completion replay from Super Meat Boy. It plays all of your previous attempts, superimposed in real-time. I always thought it'd be really crazy if you could play with all those ghost images in action and there was collision detection with them. So all those "particle" meat boys would be interacting with each other and maybe create some wave diffraction patterns.