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Quantum mechanics and Tomb Raider (2007)

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Re: Quantum mechanics and Tomb Raider (2007)

#2
This is why I love the level completion replay from Super Meat Boy. It plays all of your previous attempts, superimposed in real-time.

I always thought it'd be really crazy if you could play with all those ghost images in action and there was collision detection with them. So all those "particle" meat boys would be interacting with each other and maybe create some wave diffraction patterns.

Re: Quantum mechanics and Tomb Raider (2007)

#7

This is why I love the level completion replay from Super Meat Boy. It plays all of your previous attempts, superimposed in real-time. I always thought it'd be really crazy if you could play with all those ghost images in action and there was collision detection with them. So all those "particle" meat boys would be interacting with each other and maybe create some wave diffraction patterns.

Does Not Commute, by Mediocre AB, is a fun mobile game that plays with this concept.

Re: Quantum mechanics and Tomb Raider (2007)

#8
The part with the tombs that must be completed by stacking up the corpses of multiple failed Crofts reminded me of the c64 game based on Nemesis the Warlock: https://www.lemon64.com/?mainurl=https%3A//www.lemon64.com/g...

It is not necessarily a very good game but the concept of stacking up enemy corpses to climb to the next screen is a fascinating one. Here's a video of someone slogging their way all the way through it: https://www.youtube.com/watch?v=Rmt4mdyIEuE

Re: Quantum mechanics and Tomb Raider (2007)

#9

This is why I love the level completion replay from Super Meat Boy. It plays all of your previous attempts, superimposed in real-time. I always thought it'd be really crazy if you could play with all those ghost images in action and there was collision detection with them. So all those "particle" meat boys would be interacting with each other and maybe create some wave diffraction patterns.

"Braid" has that kind of collision.

Re: Quantum mechanics and Tomb Raider (2007)

#10

This is why I love the level completion replay from Super Meat Boy. It plays all of your previous attempts, superimposed in real-time. I always thought it'd be really crazy if you could play with all those ghost images in action and there was collision detection with them. So all those "particle" meat boys would be interacting with each other and maybe create some wave diffraction patterns.

Sounds like Super Time Force, where your previous attempts remain and assist future attempts.

https://m.youtube.com/watch?v=zrYrd1AuQR0

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