WebGL Twitter wall - nouvelle vague
nouvellevague.ultranoir.com
WebGL Twitter wall - nouvelle vague
1–10 of 10 posts
Re: WebGL Twitter wall - nouvelle vague
#2The animation is a bit stuttery and I am having trouble seeing the value of not-really-seeing-tweets, still very novel to see all of this.
Re: WebGL Twitter wall - nouvelle vague
#3Interesting tech display but useless interface.
Re: WebGL Twitter wall - nouvelle vague
#4tl;dw
Re: WebGL Twitter wall - nouvelle vague
#5It's neat, but not particularly useful. But neat.
The best thing about this is that I now know that these Twitter visualisations are called "Twitter walls". I've spent the last week working on my own, and now I know that there are already many in existence. But I like my own :-)
Re: WebGL Twitter wall - nouvelle vague
#6I was absolutely blown away... then I realised that I was watching an intro video. The actual main functionality is still pretty cool, though.
Re: WebGL Twitter wall - nouvelle vague
#7The animation is a bit stuttery and I am having trouble seeing the value of not-really-seeing-tweets, still very novel to see all of this.
It's GC pauses. WebGL demos very often run into large GC pauses, unfortunately.
Re: WebGL Twitter wall - nouvelle vague
#8That was cool, but couldn't figure out how to move around other than tilt even after reading all the controls explanation.
Re: WebGL Twitter wall - nouvelle vague
#9[deleted]
Re: WebGL Twitter wall - nouvelle vague
#10"ultranoir recommends Google Chrome 9+ rather than your Safari version
to fully enjoy the Nouvelle Vague experience." I have WebGL enabled on safari and everything worked, but this annoying message stayed over the page the entire time and made it unusable. Rather annoying, as there isn't any reason to restrict this to chrome if Safari has WebGL enabled.