Will you provide feedback on my labor of love?
1–7 of 7 posts
Re: Will you provide feedback on my labor of love?
#2The user also gets to use member variables of the in-game entities to compute each other, which is powerful, but seems to be programming.
Re: Will you provide feedback on my labor of love?
#3Where it says play anywhere on your front page, I didn't know what that meant. Web on your server? Web on my server? Cross platform? I was reluctant to sign in and find out.
Re: Will you provide feedback on my labor of love?
#4This seems more like a video of a very cumbersome interface for coding than a video of building a game without any coding. To build a simple vertically scrolling shmup with no complex behavior, the user has to understand a great many concepts and metaphors that would normally be completely unnecessary for such a game. He must type values into a text box to move a flame by trial and error when he could do it by draggi…
What do you think about the amount of environment setup that is not needed the ant build scripts and knowledge of frameworks that is not needed to get something up and running and very soon be able to deploy to mobile with a click of a button. Is that not a big time saver?
Re: Will you provide feedback on my labor of love?
#5If I had the time I'd probably try it out, it looks pretty slick. Where it says play anywhere on your front page, I didn't know what that meant. Web on your server? Web on my server? Cross platform? I was reluctant to sign in and find out.
Re: Will you provide feedback on my labor of love?
#6This seems more like a video of a very cumbersome interface for coding than a video of building a game without any coding. To build a simple vertically scrolling shmup with no complex behavior, the user has to understand a great many concepts and metaphors that would normally be completely unnecessary for such a game. He must type values into a text box to move a flame by trial and error when he could do it by draggi…
thanks @anonymoushn I agree, the interface could be simplified. The terms are more technical terms so that the concepts aren't watered down and to allow the user to get familiar with the lingo so that if they decided to add to their skill set or work with other programs they would have learned it here first. The fact that you have to type in values is a pain and noted, I want to add a browser for you to just select o…
#!/bin/sh
rm panel-attack.love
zip panel-attack.love *.lua *.txt README THANKS COPYING server.py build.sh assets/*.png assets/*/*.png
It seems like it wouldn't be much of a pain even if I had to do it manually. That said, I'm not the audience for your project. I have no idea what difficulties a non-programmer would have getting a basic Python or Lua environment set up with one of these frameworks.I hadn't read about the extensibility aspect when I left my previous comment. After reading about that, it seems very useful to introduce users to the concepts their game will be based on so that they can begin programming at a comfortable pace. GameBuilder Studio can become really great as the interface improves. I hope it starts paying your rent so you can keep working on it.
Re: Will you provide feedback on my labor of love?
#7Earlier quoted context omitted.
thanks @anonymoushn I agree, the interface could be simplified. The terms are more technical terms so that the concepts aren't watered down and to allow the user to get familiar with the lingo so that if they decided to add to their skill set or work with other programs they would have learned it here first. The fact that you have to type in values is a pain and noted, I want to add a browser for you to just select o…
It is a big time saver to not have to worry about the build, but I think that a few frameworks that just abstract a collection of libraries like love and pygame accomplish the same thing pretty well. This is my build script for a love game: #!/bin/sh rm panel-attack.love zip panel-attack.love *.lua *.txt README THANKS COPYING server.py build.sh assets/*.png assets/*/*.png It seems like it wouldn't be much of a pain e…