Xbox 360 Architecture
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Xbox 360 Architecture
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Re: Xbox 360 Architecture
#2(works better with accessibility tools, like text to speech; and translators)
There are also new PDF and EPUB editions here: https://www.patreon.com/posts/67035520 (it's a public post, I just needed a place to upload those files without consuming my hosting's bandwidth).
If you spot a mistake, please log an issue on the repo (https://github.com/flipacholas/Architecture-of-consoles) so I can review it. Thanks!
Re: Xbox 360 Architecture
#3This was Frostbite/Battlefield 3 era. Good Times.
Re: Xbox 360 Architecture
#4Re: Xbox 360 Architecture
#5Re: Xbox 360 Architecture
#6It could also use a round of fact checking. Some of the info appears to be based on third-hand speculation.
Re: Xbox 360 Architecture
#7Re: Xbox 360 Architecture
#8Re: Xbox 360 Architecture
#9A labor of love that would benefit from reorganization and editing. It could also use a round of fact checking. Some of the info appears to be based on third-hand speculation.
Statements denoting speculation are started with words like 'presumably' or 'it is assumed that'.
I've also took an extra month to send the draft to many experts (part of whom are still active in the Xbox 360 scene) to gather feedback and make all the appropriate corrections. See the 'Changelog' at the end of the article.
I'm afraid I can only do so much. Just like you said, this is all voluntary work. I also keep a repo with all the manuscripts to correct all the mistakes after publishing any content (https://github.com/flipacholas/Architecture-of-consoles).
I don't know how else I could improve this, but I'm always open to suggestions.
I don't know what you mean with reorganization and editing.