Valve: Piracy Is More About Convenience Than Price
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Valve: Piracy Is More About Convenience Than Price
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Re: Valve: Piracy Is More About Convenience Than Price
#2Re: Valve: Piracy Is More About Convenience Than Price
#3Re: Valve: Piracy Is More About Convenience Than Price
#4TLDR: "The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates," Gabe Newell said.
Having said that, the conclusion is pretty much in line with what many gamers and pirates have been saying: Stop screwing the customer and creating pirates of them.
I'm lucky enough to live in an English-speaking country, but I'm sure that if I lived in a country that typically sees long delays before localization, I'd find a way to get it early. Even if that meant learning English and engaging in piracy.
These companies understand hype and the way it drives sales, and then completely fail to use that knowledge when it comes to other countries. They won't wait! The hype has pushed them into getting it NOW, by hook or crook.
Re: Valve: Piracy Is More About Convenience Than Price
#5TLDR: "The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates," Gabe Newell said.
But it should be noted that Steam's pre-release anti-piracy has no yet been broken. So it's not like they don't do DRM... Having said that, the conclusion is pretty much in line with what many gamers and pirates have been saying: Stop screwing the customer and creating pirates of them. I'm lucky enough to live in an English-speaking country, but I'm sure that if I lived in a country that typically sees long delays be…
In regards to pre-lease, A bit of a stretch calling what Valve does DRM. The pre-release stuff is straight up encrypted. It's a convenience for the end-user to pre-load the data. Once the game gets released you don't need to contact valve's servers for decryption keys every time you want to play.
Steam itself will install any game I own on any machine I log into. Steam competes directly with The Pirate Bay, and wins.
Re: Valve: Piracy Is More About Convenience Than Price
#6TLDR: "The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates," Gabe Newell said.
But it should be noted that Steam's pre-release anti-piracy has no yet been broken. So it's not like they don't do DRM... Having said that, the conclusion is pretty much in line with what many gamers and pirates have been saying: Stop screwing the customer and creating pirates of them. I'm lucky enough to live in an English-speaking country, but I'm sure that if I lived in a country that typically sees long delays be…
Original post follows:
Who should stop screwing the customer? And how should they stop?
Any discussion of fixing the music (EDIT: or gaming) industry or stopping piracy needs answers to these questions.
One of the advantages of piracy, one of its conveniences, is that you can get anything you want in one place. But no one is in a position to provide this legally. Spotify (and others (EDIT: such as Steam for games)) would like to, but they can only legally provide what record companies (EDIT: or gaming companies... I think I can stop with the line by line clarifying now; the point is that this applies to all pirated digital content) will provide to them. And they will only provide what it is cost-effective for them to acquire and license. They aren't going to have truly independent artists, because dealing with artists rather than labels isn't cost effective on such a large scale.
The only way to overcome this I can think of is a compulsory license for distributing music, akin to the compulsory license for playing covers. But there's no way I can foresee the unintended consequences of such a fundamental change in how copyright is understood.
But whether or not such a compulsory license is a good idea is not the point. The point is that "stop screwing the customer" is vague to the point of meaninglessness.
Re: Valve: Piracy Is More About Convenience Than Price
#7Like their example, Russians were pirating games and software long before Valve or other companies had a presence there, and as soon as they came in, they already had clients.
It was the same with Microsoft's Windows and Office - people got so used to them, for example, in Poland, Latvia, Romania, that they just bought licensed versions when they became available (government orders alone must've made them hundreds of millions in revenue).
Re: Valve: Piracy Is More About Convenience Than Price
#8I know that I didn't buy games before Steam, or at least as much as I do now. But price is also a factor. I really have to think about it when a game costs more than $15, but Steam usually has good games on sale anyway. Steam and other digital distributors have made me more of a gamer.
Steam does not let me do this; thus those games are more expensive to me. I do not buy Steam games.
Re: Valve: Piracy Is More About Convenience Than Price
#9Earlier quoted context omitted.
But it should be noted that Steam's pre-release anti-piracy has no yet been broken. So it's not like they don't do DRM... Having said that, the conclusion is pretty much in line with what many gamers and pirates have been saying: Stop screwing the customer and creating pirates of them. I'm lucky enough to live in an English-speaking country, but I'm sure that if I lived in a country that typically sees long delays be…
>But it should be noted that Steam's pre-release anti-piracy has no yet been broken. So it's not like they don't do DRM... In regards to pre-lease, A bit of a stretch calling what Valve does DRM. The pre-release stuff is straight up encrypted. It's a convenience for the end-user to pre-load the data. Once the game gets released you don't need to contact valve's servers for decryption keys every time you want to play.…