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Install and run iPhone apps without using Xcode

github.com

1–10 of 17 posts

Re: Install and run iPhone apps without using Xcode

#2
If nothing else, the codebase for this has shown me how relatively painless it is to hook into external library code within DLLs from Python. I’ve been using Python for what I’d describe as normal work for years and didn’t know it was that simple, given its a use case I’ve not encountered yet in my work life.

Re: Install and run iPhone apps without using Xcode

#4

If nothing else, the codebase for this has shown me how relatively painless it is to hook into external library code within DLLs from Python. I’ve been using Python for what I’d describe as normal work for years and didn’t know it was that simple, given its a use case I’ve not encountered yet in my work life.

Perl is the defacto standard for this kind of stuff. It's easier here because the DLL is Objective C instead of pure C.

Re: Install and run iPhone apps without using Xcode

#5
post #3

Anyone experience developing for iOS in Linux? I tried it a couple of years ago and it was pure pain. Apple's vendor login forces to buy and use XCode.

Zig should be able to do it (the Zig toolchain can also be used to build regular C/C++/ObjC projects, not just Zig). But I think there's still work to be done to be able to build complete applications which could be uploaded to the Store. You also need a separate iOS SDK because this isn't bundled with Zig:

https://github.com/kubkon/zig-ios-example

For debugging you'd still need a Mac and iOS device though, so for the regular development workflow using a Mac still makes sense. But for CI builds being able to build on Linux is pretty big deal.

Re: Install and run iPhone apps without using Xcode

#7

If nothing else, the codebase for this has shown me how relatively painless it is to hook into external library code within DLLs from Python. I’ve been using Python for what I’d describe as normal work for years and didn’t know it was that simple, given its a use case I’ve not encountered yet in my work life.

Another example:

https://github.com/jaysoffian/eap_proxy/blob/master/eap_prox...

Re: Install and run iPhone apps without using Xcode

#10
post #3

Anyone experience developing for iOS in Linux? I tried it a couple of years ago and it was pure pain. Apple's vendor login forces to buy and use XCode.

It's been terrible. Recently I had to reset my apple developer password, and they literally went "oh, you don't have any available apple hardware? Well.... We can still do it, but now it will take several days". And this is after 2FA through SMS. It's been a week now, and stil no update.

I honestly think apple and their excellent marketing and previous decent hardware alternatives, is one of the worst things to happen to consumer computing. It served the "not Windows"-itch for a couple of decades, drawing driver and software manufacture towards a closed OS. Sometimes I think about what could have been. Hopefully getting there, just much more slowly.

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