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The impact of digital media on children’s intelligence

nature.com

1–10 of 259 posts

Re: The impact of digital media on children’s intelligence

#2
"At baseline, time watching and socializing were negatively correlated with intelligence, while gaming did not correlate. After two years, gaming positively impacted intelligence, but socializing had no effect. This is consistent with cognitive benefits documented in experimental studies on video gaming."

So it's confirmed? Gaming > Socializing? /s

Re: The impact of digital media on children’s intelligence

#3
post #2

"At baseline, time watching and socializing were negatively correlated with intelligence, while gaming did not correlate. After two years, gaming positively impacted intelligence, but socializing had no effect. This is consistent with cognitive benefits documented in experimental studies on video gaming." So it's confirmed? Gaming > Socializing? /s

Slightly confused on how they define "socializing"

They state

> Socializing via social media, text, and video chat

Is socializing via social media mean talking in a chat? Or does scrolling your instagram feed and liking your friend's posts count as socializing?

Or scrolling Twitter and liking/replying to your friend's tweets? That could be considered socializing too?

Re: The impact of digital media on children’s intelligence

#5
I’ve tried to encourage my wife to choose video games over Disney+ when she needs to drop the kids in front of something, but she still has a strong resistance to the idea that games are better.

To me, it’s pretty obvious. The kids problem solve when gaming, and are obviously engaged. When watching TV, they look like zombies.

I think my wife’s biggest hang up with games is that she was always told that they rot your brain. Also, our kids talk about games, but never about TV which she interprets as games being more addictive. I interpret it as games being more interesting and engaging.

Re: The impact of digital media on children’s intelligence

#6

I’ve tried to encourage my wife to choose video games over Disney+ when she needs to drop the kids in front of something, but she still has a strong resistance to the idea that games are better. To me, it’s pretty obvious. The kids problem solve when gaming, and are obviously engaged. When watching TV, they look like zombies. I think my wife’s biggest hang up with games is that she was always told that they rot your…

Games are designed to be addictive, so restraint is a good option. So is television, though, so limiting both is a good policy. I would guess that games' interactivity and personalization lead to much more opportunities for deeper addiction, though (see e.g loot boxes.)

Re: The impact of digital media on children’s intelligence

#7
post #2

"At baseline, time watching and socializing were negatively correlated with intelligence, while gaming did not correlate. After two years, gaming positively impacted intelligence, but socializing had no effect. This is consistent with cognitive benefits documented in experimental studies on video gaming." So it's confirmed? Gaming > Socializing? /s

It's also tracking "intelligence" rather than e.g. "social skills" so there may be other benefits that they didn't track.

Re: The impact of digital media on children’s intelligence

#8
post #6

I’ve tried to encourage my wife to choose video games over Disney+ when she needs to drop the kids in front of something, but she still has a strong resistance to the idea that games are better. To me, it’s pretty obvious. The kids problem solve when gaming, and are obviously engaged. When watching TV, they look like zombies. I think my wife’s biggest hang up with games is that she was always told that they rot your…

Games are designed to be addictive, so restraint is a good option. So is television, though, so limiting both is a good policy. I would guess that games' interactivity and personalization lead to much more opportunities for deeper addiction, though (see e.g loot boxes.)

>Games are designed to be addictive

It depends strongly on kind of game, and especially on the business model involved. Gacha games, free-to-play, and similar models are very much optimised around addictiveness. Personally I've found that story-based finite games, i.e. the ones you play through and then you've experienced it, are much better in those respects. Unfortunately those seem to become much more rare these days.

Re: The impact of digital media on children’s intelligence

#9
post #2

"At baseline, time watching and socializing were negatively correlated with intelligence, while gaming did not correlate. After two years, gaming positively impacted intelligence, but socializing had no effect. This is consistent with cognitive benefits documented in experimental studies on video gaming." So it's confirmed? Gaming > Socializing? /s

Those who played e.g. during WoW's golden age will attest that the two don't contradict whatsoever :)

Re: The impact of digital media on children’s intelligence

#10

I’ve tried to encourage my wife to choose video games over Disney+ when she needs to drop the kids in front of something, but she still has a strong resistance to the idea that games are better. To me, it’s pretty obvious. The kids problem solve when gaming, and are obviously engaged. When watching TV, they look like zombies. I think my wife’s biggest hang up with games is that she was always told that they rot your…

Why not neither?
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