The Beautiful Diablo 2 Resurrected Machine
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The Beautiful Diablo 2 Resurrected Machine
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Re: The Beautiful Diablo 2 Resurrected Machine
#2In the article he mentions "the game has changed" with new quests and a synergy system but these weren't added to resurrected.
The extra act came with the D2:LoD expansion in 2001 and skill synergies became a thing in the 1.10 patch in 2003.
Re: The Beautiful Diablo 2 Resurrected Machine
#3Fun read as I also played that game in the past. In the article he mentions "the game has changed" with new quests and a synergy system but these weren't added to resurrected. The extra act came with the D2:LoD expansion in 2001 and skill synergies became a thing in the 1.10 patch in 2003.
I’d personally prefer if the gaming community wasn’t so monoculturally driven to a prescribed set of game attributes (e.g. end game content, DLC, battle royale, loot boxes, skins, sandbox, open world). D2 isn’t for everyone nor should it be :)
Re: The Beautiful Diablo 2 Resurrected Machine
#4The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".
Re: The Beautiful Diablo 2 Resurrected Machine
#5Fun read as I also played that game in the past. In the article he mentions "the game has changed" with new quests and a synergy system but these weren't added to resurrected. The extra act came with the D2:LoD expansion in 2001 and skill synergies became a thing in the 1.10 patch in 2003.
That said, they have started to make actual gameplay changes since then. Last month gave us the first gameplay patch to Diablo 2 since 2010: https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-r...
Re: The Beautiful Diablo 2 Resurrected Machine
#6Re: The Beautiful Diablo 2 Resurrected Machine
#7> "Maybe Diablo 2 difficulty and savageness belong to another era." The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".
Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.
Re: The Beautiful Diablo 2 Resurrected Machine
#8> "Maybe Diablo 2 difficulty and savageness belong to another era." The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".
Dark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win. Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.
Only if you play Hardcore mode, which is entirely optional.
Re: The Beautiful Diablo 2 Resurrected Machine
#9> "Maybe Diablo 2 difficulty and savageness belong to another era." The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".
Dark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win. Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.
Hell regular bosses LOVE massive damage spikes. I'm with you that it pisses me off and I since left for greener pastures (Grim Dawn)
Re: The Beautiful Diablo 2 Resurrected Machine
#10Earlier quoted context omitted.
Dark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win. Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.
> Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Only if you play Hardcore mode, which is entirely optional.