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Porting Zelda Classic to the web

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Re: Porting Zelda Classic to the web

#2
This is an awesome explanation about how to port a real (and tricky) native project to WASM/Emscripten. Sadly, the game itself seems to crash in Safari after walking around for a bit.

Re: Porting Zelda Classic to the web

#4
I remember about 20 years ago there was a (IIRC) Java Applet-based multiplayer clone of Zelda: A Link to the Past that was sort of a forerunner the to MMORPGs we see today. It changed names to Graal Online because of the lawyers.

Thinking back to it, it was really ahead of its time, not only because it was massively multiplayer, but it had a great level editor and was doing user-created content in the late '90s.

--edit--

Oldest I could find on the wayback machine is from 1999, but that's a later version that was a standalone exe. http://web.archive.org/web/19991012175711/http://graalonline...

--edit 2--

Here's a nice writeup: https://graal.in/t/graal-zelda-online-historical-thread/1420...

Re: Porting Zelda Classic to the web

#5

This is as awesome as it is illegal :) God speed to OP. https://torrentfreak.com/images/storman-judgment.pdf https://www.documentcloud.org/documents/4615448-Nintendo-Lov...

I don’t believe you read the article there… he ported zquest an engine remake which you can play with your original ie. self ripped Zelda rom.

Re: Porting Zelda Classic to the web

#6
Very neat to see this isn't just a re-implementation but provides some modernization by providing extra menus, and persistent storage. Great work. Helps make me feel a little less bad to download multiple MBs for what would otherwise be a small emulator + 64KB ROM :) edit: typo

Re: Porting Zelda Classic to the web

#7

I remember about 20 years ago there was a (IIRC) Java Applet-based multiplayer clone of Zelda: A Link to the Past that was sort of a forerunner the to MMORPGs we see today. It changed names to Graal Online because of the lawyers. Thinking back to it, it was really ahead of its time, not only because it was massively multiplayer, but it had a great level editor and was doing user-created content in the late '90s. --ed…

Sounds like that story is worth a submission of its own!

Re: Porting Zelda Classic to the web

#9
Zelda Classic holds a special place in my heart.

My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me.

I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in.

Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev.

Zelda Classic was a major spark in my life. And it’s a really cool piece of software. 100% original code, (obviously the default assets are lifted… from another project). It’s got to be a 20 year old project at this point.

Re: Porting Zelda Classic to the web

#10

I remember about 20 years ago there was a (IIRC) Java Applet-based multiplayer clone of Zelda: A Link to the Past that was sort of a forerunner the to MMORPGs we see today. It changed names to Graal Online because of the lawyers. Thinking back to it, it was really ahead of its time, not only because it was massively multiplayer, but it had a great level editor and was doing user-created content in the late '90s. --ed…

Sounds like that story is worth a submission of its own!

There's probably enough material to write a whole article about it. I just thought it was funny how history repeats itself.
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