Porting Zelda Classic to the web
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Porting Zelda Classic to the web
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Re: Porting Zelda Classic to the web
#2Re: Porting Zelda Classic to the web
#3God speed to OP.
https://torrentfreak.com/images/storman-judgment.pdf
https://www.documentcloud.org/documents/4615448-Nintendo-Lov...
Re: Porting Zelda Classic to the web
#4Thinking back to it, it was really ahead of its time, not only because it was massively multiplayer, but it had a great level editor and was doing user-created content in the late '90s.
--edit--
Oldest I could find on the wayback machine is from 1999, but that's a later version that was a standalone exe. http://web.archive.org/web/19991012175711/http://graalonline...
--edit 2--
Here's a nice writeup: https://graal.in/t/graal-zelda-online-historical-thread/1420...
Re: Porting Zelda Classic to the web
#5This is as awesome as it is illegal :) God speed to OP. https://torrentfreak.com/images/storman-judgment.pdf https://www.documentcloud.org/documents/4615448-Nintendo-Lov...
Re: Porting Zelda Classic to the web
#6Re: Porting Zelda Classic to the web
#7I remember about 20 years ago there was a (IIRC) Java Applet-based multiplayer clone of Zelda: A Link to the Past that was sort of a forerunner the to MMORPGs we see today. It changed names to Graal Online because of the lawyers. Thinking back to it, it was really ahead of its time, not only because it was massively multiplayer, but it had a great level editor and was doing user-created content in the late '90s. --ed…
Re: Porting Zelda Classic to the web
#8This is happening because the CSS uses `prefers-color-scheme` media queries – you can't use those and also have a site theme switcher.
Re: Porting Zelda Classic to the web
#9My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me.
I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in.
Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev.
Zelda Classic was a major spark in my life. And it’s a really cool piece of software. 100% original code, (obviously the default assets are lifted… from another project). It’s got to be a 20 year old project at this point.
Re: Porting Zelda Classic to the web
#10I remember about 20 years ago there was a (IIRC) Java Applet-based multiplayer clone of Zelda: A Link to the Past that was sort of a forerunner the to MMORPGs we see today. It changed names to Graal Online because of the lawyers. Thinking back to it, it was really ahead of its time, not only because it was massively multiplayer, but it had a great level editor and was doing user-created content in the late '90s. --ed…
Sounds like that story is worth a submission of its own!