MCC (Master Chief Collection) Server Incident Summary
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MCC (Master Chief Collection) Server Incident Summary
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Re: MCC (Master Chief Collection) Server Incident Summary
#2Re: MCC (Master Chief Collection) Server Incident Summary
#3> Finally, it was identified that there had been some updates behind the scenes to the servers we use to relay STUN traffic as part of the ICE process which had resulted in misconfigurations.
What updates? How were they tested (or not)?
Re: MCC (Master Chief Collection) Server Incident Summary
#4Re: MCC (Master Chief Collection) Server Incident Summary
#5Really cool to see this level of transparency on an issue from a multiplayer game dev. Really cool write up
Re: MCC (Master Chief Collection) Server Incident Summary
#6Re: MCC (Master Chief Collection) Server Incident Summary
#7Re: MCC (Master Chief Collection) Server Incident Summary
#8Interesting that they call their service UDS. I was under the impression that they used PlayFab.
Re: MCC (Master Chief Collection) Server Incident Summary
#9Re: MCC (Master Chief Collection) Server Incident Summary
#10Really cool to see this level of transparency on an issue from a multiplayer game dev. Really cool write up
Both Bungie and 343 have done an admirable job (well, compared to other devs) about explaining their network infrastructure etc. Back in the day they did a big talk about how their matchmaking in Halo2/3 worked that I think to this day is still one of the best methods of learning when you're not in the industry yet. I can't recall what it was called though: might be the "Chris Butcher - Recreating the LAN Party Onlin…