Show HN: Photogrammetry of Seattle landmarks rendered in WebGL
arcsineimaging.com
Show HN: Photogrammetry of Seattle landmarks rendered in WebGL
1–6 of 6 posts
Re: Show HN: Photogrammetry of Seattle landmarks rendered in WebGL
#2Very cool! do you develop your own photogrammetry software? or do you use Reality capture, or something similar?
Re: Show HN: Photogrammetry of Seattle landmarks rendered in WebGL
#3Very cool! do you develop your own photogrammetry software? or do you use Reality capture, or something similar?
Thanks! These were all processed with Reality Capture. For external data we are agnostic to sources as long as camera poses, geometry & photo inputs are made available. So something like Meshroom or Metashape are options.
Re: Show HN: Photogrammetry of Seattle landmarks rendered in WebGL
#4No post body was provided.
Re: Show HN: Photogrammetry of Seattle landmarks rendered in WebGL
#5That is impressively responsive. The shoe models on your site is the most detailed product 360 viewer I've seen.
Re: Show HN: Photogrammetry of Seattle landmarks rendered in WebGL
#6So can I "simply" go ahead and use this for my own projects, too? The documentation makes it seem like that but I have zero experience with front end development so I'm not sure what to make out of it.
/Edit: sorry, just have seen that you create the 3D model for the customer. I thought I could publish my selfmade 3D models on my own.