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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#3
Interesting. I’ve been idly speccing out a Linux workstation from System76 to replace my 8-year-old PC but maybe I should look into the Simula One. An evolution of form as well as function. Thought oculus would be too low-resolution for this sort of thing. I’m pretty finicky about my keyboard height/monitor height/monitor distance ergonomics and this would take care of a lot of problems that are quite difficult to solve in meatspace, especially if you want to lie down.

At this point it’s a race for who builds the first sensory deprivation tank VR workstation I guess.

Re: I Spent Hundreds of Hours Working in VR

#5
post #3

Interesting. I’ve been idly speccing out a Linux workstation from System76 to replace my 8-year-old PC but maybe I should look into the Simula One. An evolution of form as well as function. Thought oculus would be too low-resolution for this sort of thing. I’m pretty finicky about my keyboard height/monitor height/monitor distance ergonomics and this would take care of a lot of problems that are quite difficult to so…

I think Oculus is too low res, but Simula One seems to be doing what is necessary. I’m on the wait list but it sounds like it could be a while.

Re: I Spent Hundreds of Hours Working in VR

#6
This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work.

Has anyone actually worked this way?

I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands.

Overall, I was exhausted after just 30 minutes. That's not to mention the physical portion of using a headset + the wands.

There might a middle ground where you are sitting or lying down. But that still doesn't solve efficient input. As far as I see it, nothing really beats a keyboard.

I got into it thinking that we had passed the hype cycle, but it really felt like I was still in the tech demo hell.

Re: I Spent Hundreds of Hours Working in VR

#8

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

> Has anyone actually worked this way?

Yes =] ptom describes what this is like here: https://news.ycombinator.com/item?id=28678041

Re: I Spent Hundreds of Hours Working in VR

#9
> A VR headset is just like a stereoscope from the 1800s, except the image is on screens fixed just past your nose, and you're in space. Your eyes are free to change angle as the images on the screen move, but your lenses are accommodating screens that are at a fixed distance.

Never thought about that. You can throw processing at VR to dial up the frame rate, throw in more expensive displays to increase the resolution but at the end of the day your mind still expects to change focus as it flits from "near" to "far" objects in "the meta" ... and I don't see how we'll ever be ever to accommodate that.

Re: I Spent Hundreds of Hours Working in VR

#10

> A VR headset is just like a stereoscope from the 1800s, except the image is on screens fixed just past your nose, and you're in space. Your eyes are free to change angle as the images on the screen move, but your lenses are accommodating screens that are at a fixed distance. Never thought about that. You can throw processing at VR to dial up the frame rate, throw in more expensive displays to increase the resolutio…

This is actually tractable, if difficult. There's a handful of different approaches, for example having varifocal lenses and you adjust the focus depending on where you gaze.
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