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Show HN: My attempt to use a toy-like model to simulate chemical evolution

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Re: Show HN: My attempt to use a toy-like model to simulate chemical evolution

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The method used is Cellular Automata, or rather, a variation of it:

https://slackermanz.com/understanding-multiple-neighborhood-...

The simulation was done on a RX 6800XT, and ran for ~4.5 million GPU-frames, which took just over two hours at 1024x1024 resolution (~560 FPS)