Show HN: Extending SectorLISP to Implement Basic REPLs and Games
woodrush.github.io
Show HN: Extending SectorLISP to Implement Basic REPLs and Games
1–5 of 5 posts
Re: Show HN: Extending SectorLISP to Implement Basic REPLs and Games
#2This piece is quintessential HN stuff: LISP, minimalist, high-impact code, extreme debugging, and a whiff of retro-computing. So much awesome.
Re: Show HN: Extending SectorLISP to Implement Basic REPLs and Games
#3This piece is quintessential HN stuff: LISP, minimalist, high-impact code, extreme debugging, and a whiff of retro-computing. So much awesome.
Don't forget the forking and remixing of each other's code. <3
Re: Show HN: Extending SectorLISP to Implement Basic REPLs and Games
#4This piece is quintessential HN stuff: LISP, minimalist, high-impact code, extreme debugging, and a whiff of retro-computing. So much awesome.
Right? Seeing basic code written in lisp symbols makes me feel fuzzy inside :)
Re: Show HN: Extending SectorLISP to Implement Basic REPLs and Games
#5This piece is quintessential HN stuff: LISP, minimalist, high-impact code, extreme debugging, and a whiff of retro-computing. So much awesome.
Author here. Thank you! I had a lot of fun as well working on this project. I appreciate you and everyone's compliments since it encourages me a lot for working hard on my projects and sharing them.