Bevy game engine 0.6
bevyengine.org
Bevy game engine 0.6
1–10 of 93 posts
Re: Bevy game engine 0.6
#2I waited til 5am for this, it's currently 5:25am in Melbourne Australia...
Re: Bevy game engine 0.6
#3Bevy's release notes are consistently the best I've ever seen.
Re: Bevy game engine 0.6
#4Lead Bevy developer here: feel free to ask me anything!
Re: Bevy game engine 0.6
#5Pipelined rendering increases motion-to-photon latency.
Re: Bevy game engine 0.6
#6Pipelined rendering increases motion-to-photon latency.
yes, you desperately want low latency, but also desperately want high throughput. such is life.
Re: Bevy game engine 0.6
#7Pipelined rendering increases motion-to-photon latency.
Do you mind explaining why? Near as I can tell it should be the same unless you were already maxing out your CPU to run the game.
Re: Bevy game engine 0.6
#8Looks like a good reason to finally try out Rust. Does HN have any recommended IDEs?
Re: Bevy game engine 0.6
#9Lead Bevy developer here: feel free to ask me anything!
Looks really nice! If one was to implement a simple "3d arcball rotator" viewer for 3d formats to get familiar with the engine (i.e. load obj, view) can you suggest which examples would be most relevant (presuming bevy architecture is the only unfamiliar topic here)?
Re: Bevy game engine 0.6
#10Looks like a good reason to finally try out Rust. Does HN have any recommended IDEs?
I'm just learning myself, and I found just Visual Studio Code and the Rust extension are great on Windows