IOS source code for Wolfenstein 3D & Doom classic
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Re: IOS source code for Wolfenstein 3D & Doom classic
#2Re: IOS source code for Wolfenstein 3D & Doom classic
#3Re: IOS source code for Wolfenstein 3D & Doom classic
#4Re: IOS source code for Wolfenstein 3D & Doom classic
#5Re: IOS source code for Wolfenstein 3D & Doom classic
#6why is there an agewall?
Re: IOS source code for Wolfenstein 3D & Doom classic
#7I'm not sure if the source was available before. But if so, I'm wondering if anyone has compared it to the original source to see what was changed? Anything interesting? Anything major?
John Carmack took a few months break from Rage development to work on these (at least on Wolfenstein, not sure about Doom) [1], so there will definitely be substantial differences to adapt to iOS, like - I'm guessing - OpenGL-ES code and touch controls.
here's a write-up from Carmack about his Wolfenstein iPhone development adventures: http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopme...
Re: IOS source code for Wolfenstein 3D & Doom classic
#8DOOM doesn't compile, seems to be missing some files.
Re: IOS source code for Wolfenstein 3D & Doom classic
#9Re: IOS source code for Wolfenstein 3D & Doom classic
#10Earlier quoted context omitted.
They released the source code only which means no graphics or game data. I tried to download and compile immediately as well.
darn, I thought it was all the assets too.