Prince of Persia in JavaScript
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Prince of Persia in JavaScript
1–10 of 237 posts
Re: Prince of Persia in JavaScript
#2I found the input latency made this unplayable.
Re: Prince of Persia in JavaScript
#3I found the input latency made this unplayable.
It feels very much like the original game.
Re: Prince of Persia in JavaScript
#4I found the input latency made this unplayable.
It feels very much like the original game.
To me, there is a very large difference between the original game in an emulator and this.
It appears that this is using http://phaser.io/ and is a complete rewrite of the original game.
Re: Prince of Persia in JavaScript
#5Re: Prince of Persia in JavaScript
#6I found the input latency made this unplayable.
It was exactly the same in the original game, that what made it difficult to play back in the days
Re: Prince of Persia in JavaScript
#7Can you add action buttons? The directional buttons were easy enough to infer, but not sure what other types of input are possible. (I’m on mobile)
Re: Prince of Persia in JavaScript
#8Incredibly hard to play on a phone. The fact that swipes on a screen actually does something is impressive nonetheless.
Re: Prince of Persia in JavaScript
#9Can you add action buttons? The directional buttons were easy enough to infer, but not sure what other types of input are possible. (I’m on mobile)
Tap on the screen at diagonals. It’s location context aware.
Re: Prince of Persia in JavaScript
#10Volume buttons please.