Zig-gamedev project: DirectX 12 Mesh Shader benchmark
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Re: Zig-gamedev project: DirectX 12 Mesh Shader benchmark
#2When drawing 200M triangles on GTX 1660:
Mesh Shader emulating VS (no culling): ~26.8 ms
VS with manual vertex fetching (no HW index buffer): ~50.2 ms
VS with fixed function vertex fetching: ~24.8 ms
When drawing 200M triangles on RX 6800: Mesh Shader emulating VS (no culling): ~23.6 ms
VS with manual vertex fetching (no HW index buffer): ~13.5 ms
VS with fixed function vertex fetching: ~12.4 ms