The Economics of Pinball (2009)
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The Economics of Pinball (2009)
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Re: The Economics of Pinball (2009)
#2https://en.wikipedia.org/wiki/Pachinko
https://asia.nikkei.com/Business/CEO-in-the-news/SoftBank-Ma...
Re: The Economics of Pinball (2009)
#3There's never been a better time for pinball.
Re: The Economics of Pinball (2009)
#4How Pinball Ate itself: The Economics of Pinball - https://news.ycombinator.com/item?id=947417 - Nov 2009 (27 comments)
Re: The Economics of Pinball (2009)
#5This article is very misleading. Pinball has gone through many eras, and it is true that Addams Family in 1992 was the high water mark, but there's an equivalent peak in late 70s for the EM (Electromechanical, think gas-station price cylinders scoreboard). The article mostly talks about the SS era (Solid State, think 7-segment display scoreboard) which dipped a bit from the late 70s but ended in the late 80s early 90…
Stern has been able to do what Gottleib could never do-- make a good table using 3P IP (Haunted House was neat). Do they have any first party IP tables, or only licensed? Williams had tons of great tables (obvious ones like Medieval Madness, High Speed/2, Monster Bash, Hurricane series as a modern throwback) that were of their own creation, but could also do good knockoffs (No Good Gophers, Attack from Mars) and 3P IP (Creature, TNG).
Re: The Economics of Pinball (2009)
#6This article is very misleading. Pinball has gone through many eras, and it is true that Addams Family in 1992 was the high water mark, but there's an equivalent peak in late 70s for the EM (Electromechanical, think gas-station price cylinders scoreboard). The article mostly talks about the SS era (Solid State, think 7-segment display scoreboard) which dipped a bit from the late 70s but ended in the late 80s early 90…
Popularity has exploded the last what, 3-5 years? Prices on Pinside are kind of insane as of lately. How much can be attributed to deeper rulesets (plus the beautiful LCD screens and LEDs) vs the uptick in the barcades where pinball co-exists with the 16-bit gaming, providing more exposure? Stern has been able to do what Gottleib could never do-- make a good table using 3P IP (Haunted House was neat). Do they have an…
Even Stern has done the occasional original, e.g. Whoa Nellie, Striker Extreme. But it's very clear that they have a formula and don't deviate much from it - the experiments are left to competitors like Jersey Jack and Spooky. Pinball in the past decade has been defined by collector's market dynamics, a generation that, like with retro gaming, wants to buy for the home. So the new games are built more like home games than operator games - lighter builds with less serviceability, price discrimination features (different models with minor elements added or removed) and more of a focus on sheer quantity of elements - ramps, lights, toys - than one or two "centerpieces". It's only going to last as long as that collector's demographic does, after that pinball may go dormant again or find a new way of expressing itself.
Re: The Economics of Pinball (2009)
#7Earlier quoted context omitted.
Popularity has exploded the last what, 3-5 years? Prices on Pinside are kind of insane as of lately. How much can be attributed to deeper rulesets (plus the beautiful LCD screens and LEDs) vs the uptick in the barcades where pinball co-exists with the 16-bit gaming, providing more exposure? Stern has been able to do what Gottleib could never do-- make a good table using 3P IP (Haunted House was neat). Do they have an…
Since the 80's all pinball manufacturers have sought licenses by default and used originals as a "B-theme" if the license falls through. This is the case because it's still a manufacturing business - it needs to be a functioning physical object first - while the theme is a marketing feature, one that needs quick draws for players and known quantities for operators. A license derisks both, so it's nearly obligatory fo…
I never get the different edition value props besides market segmentation. Obviously the Pro/Premium/LE may have different shaker motors, speakers, buttons, but some of the price difference seems excessive. Even more so with Jersey Jack-- especially on the 2nd hand market. Do red rails and legs and a topper make the playing experience worth that much more, or will it be that much more valuable in the future? (Is it like the collectible market, where things made specifically to be collected like modern Star Wars figures, won't ever be as valuable as the originals? Or is it just a bubble where prices revert in another 5 years?) If games like Circus Voltaire have consistent issues with the main feature, how will the home versions with multiples hold up over x,xxx plays?
Re: The Economics of Pinball (2009)
#8If you’re ever at a pinball arcade and you hear a loud wooden CLONK sound, that’s the “replay knocker”. It’s literally a solenoid that drives a piston into the case of the machine, and it’s intention is to let the entire arcade know “this guy/gal is really good”. Very satisfying sound! And no equivalent in video games.
Re: The Economics of Pinball (2009)
#9When I walk up to a pinball machine and put a buck in (or thereabout at my local pinball place) and the game is over in 15 seconds because I suck, I don't put another buck in. So the minimum skill level is too high to attract new players.
I'm pretty sure that they can make pinball incrementally more difficult simply by raising/lowering bumpers in critical places, but I only vaguely remember seeing that at some point in the past.
Re: The Economics of Pinball (2009)
#10This article is very misleading. Pinball has gone through many eras, and it is true that Addams Family in 1992 was the high water mark, but there's an equivalent peak in late 70s for the EM (Electromechanical, think gas-station price cylinders scoreboard). The article mostly talks about the SS era (Solid State, think 7-segment display scoreboard) which dipped a bit from the late 70s but ended in the late 80s early 90…
I have yet to encounter one of these in the wild, but these look to combine a digital playfield with modular physical components. It is pricier than regular tables, too-- $15k for the base table and 3 modules. It does have new features like real time competitions and the whole electronic playfield.