How to parse EVE Online chat logs (in Common Lisp)
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How to parse EVE Online chat logs (in Common Lisp)
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Re: How to parse EVE Online chat logs (in Common Lisp)
#2Re: How to parse EVE Online chat logs (in Common Lisp)
#3(as an aside, I started looking and testing mushclient, which is adored by many. nick gammon has been upkeeping it for years and it offers a ton of features/settings)
Re: How to parse EVE Online chat logs (in Common Lisp)
#4Re: How to parse EVE Online chat logs (in Common Lisp)
#5In general, what is a good language to parse game logs?
Re: How to parse EVE Online chat logs (in Common Lisp)
#6I love love love posts talking about using our skills to make our entertainment ours. Kudos for sharing and much love for sharing how you are making EVE just a little more fun.
Re: How to parse EVE Online chat logs (in Common Lisp)
#7In general, what is a good language to parse game logs?
That said traditionally perl would be the choice for parsing, and it is still a good candidate. For simple extraction - think "programatic grep" - then awk is also a good choice.
Re: How to parse EVE Online chat logs (in Common Lisp)
#8In general, what is a good language to parse game logs?
- `split` splits a string at an index or into substrings separated by a pattern - `substring` takes a substring of a string for a range of indices - `prefix` returns true if the start of the string matches a pattern, false otherwise - `suffix` returns true if the end of the string matches a pattern, false otherwise
Python and C++ both have good standard library functions for these tasks. What's less important than a language for your parser is a language to plug the output into to make something useful.
Re: How to parse EVE Online chat logs (in Common Lisp)
#9I’ve never experienced any other game that gives you the rush of a major alliance battle in EVE.
It’s an incredible game with a lot of insanely smart people playing and some great communities around it, but regretfully I had to “win” as life is life.
o7
Re: How to parse EVE Online chat logs (in Common Lisp)
#10In general, what is a good language to parse game logs?