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Porting Pinnacle Station forward 11 years

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Re: Porting Pinnacle Station forward 11 years

#3
I just played through the Legendary Edition and am going through Andromeda now. While I think ME1 is definitely the best, they all have really interesting mechanics that spice up each subsequent game in the series. I was presently surprised that Andromeda took a lot more risks that, imo, have been paying off so far.

Re: Porting Pinnacle Station forward 11 years

#4

I just played through the Legendary Edition and am going through Andromeda now. While I think ME1 is definitely the best, they all have really interesting mechanics that spice up each subsequent game in the series. I was presently surprised that Andromeda took a lot more risks that, imo, have been paying off so far.

Weapons ammo retcon was done very clumsily and broke the lore established in the first game. If they wanted to change the gameplay and make players break cover more often, they should have just hand vaiwe this issue without explanation.

Re: Porting Pinnacle Station forward 11 years

#5
Video games are a weird type of application. They seem to be one of the only applications that isn't in the process of becoming a web application (outside of just rending it on a remote server and even that isn't growing very fast). This is despite the fact that every platform/OS essentially has had it's own graphics library/interface (DirectX, OpenGL, Metal). At least Vulkan seems to be making a lot o progress in making more things cross platform although IIRC it leaves a lot of area to be implementation specific.

I think the dominance of Windows & console for video games has meant that developers are much more used to shipping immutable dependencies with their game. Relying on Windows SxS to avoid DLL hell. While they might provide updates for the game for a few years there are mostly game related updates rather than library updates (at least from what I have seen).

The big downside to this is that some things which shouldn't be dependent on the game developer providing updates like controller support, game engine fixes, etc.

I'm not sure if the problem is just the game developer/publisher not having any financial motivation to reexport/update their games or if the game engines themselves make it difficult to provide these kinds of updates.

Re: Porting Pinnacle Station forward 11 years

#6

I just played through the Legendary Edition and am going through Andromeda now. While I think ME1 is definitely the best, they all have really interesting mechanics that spice up each subsequent game in the series. I was presently surprised that Andromeda took a lot more risks that, imo, have been paying off so far.

ME1 has more RPG elements but ME2 is the best of the serie.

Re: Porting Pinnacle Station forward 11 years

#7

I just played through the Legendary Edition and am going through Andromeda now. While I think ME1 is definitely the best, they all have really interesting mechanics that spice up each subsequent game in the series. I was presently surprised that Andromeda took a lot more risks that, imo, have been paying off so far.

Weapons ammo retcon was done very clumsily and broke the lore established in the first game. If they wanted to change the gameplay and make players break cover more often, they should have just hand vaiwe this issue without explanation.

I cannot upvote this enough. The reasoning was solid: for gameplay reasons, ammo worked better.

There's no way to really explain that in lore - but also no reason too: just make the change, and pretend it always was. Players are willing to just go with a solid change like that for solid reasons - you ruin it once you try to explain it in-universe.

Re: Porting Pinnacle Station forward 11 years

#8

Video games are a weird type of application. They seem to be one of the only applications that isn't in the process of becoming a web application (outside of just rending it on a remote server and even that isn't growing very fast). This is despite the fact that every platform/OS essentially has had it's own graphics library/interface (DirectX, OpenGL, Metal). At least Vulkan seems to be making a lot o progress in ma…

Arguably they have an incentive not to support games for years. Not when they can re-release the same game with a little refresh 10 years later to "fix" issues.

Re: Porting Pinnacle Station forward 11 years

#9

Video games are a weird type of application. They seem to be one of the only applications that isn't in the process of becoming a web application (outside of just rending it on a remote server and even that isn't growing very fast). This is despite the fact that every platform/OS essentially has had it's own graphics library/interface (DirectX, OpenGL, Metal). At least Vulkan seems to be making a lot o progress in ma…

[deleted]

Re: Porting Pinnacle Station forward 11 years

#10

Video games are a weird type of application. They seem to be one of the only applications that isn't in the process of becoming a web application (outside of just rending it on a remote server and even that isn't growing very fast). This is despite the fact that every platform/OS essentially has had it's own graphics library/interface (DirectX, OpenGL, Metal). At least Vulkan seems to be making a lot o progress in ma…

Video games aren’t becoming web applications precisely because there are so many GPU libraries. I think this is also why they have so many immutable dependencies: they rely on low-level optimizations and various hacks which break on newer libraries.

Video games need to do expensive computations in real time. Most other apps don’t, which is why they can be ported to the web.

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