Finishing my first game while working full-time
1–10 of 198 posts
Re: Finishing my first game while working full-time
#2I can't finish a side project because for me it is never 'finished'. I lack the ability to say that this is fine enough for my own projects. I always keep wanting to make things better and never can say it's finished.
Re: Finishing my first game while working full-time
#3You have to have passion for it though. It's the common trap I find a lot of people in that fall out of side projects quickly. They're doing it for the wrong reasons and inevitably get tired of it/uninvested and burn out. It's more about the journey than it is reaching the end.
Re: Finishing my first game while working full-time
#4To my detriment even, I've been working on a game for the past 3 years which I'm fairly sure just "doesn't work" in a way I find difficult to explain. But as much as I try, I can't stop working on it.
The other thing that plagues me is decision fatigue. I'm working through a decision right now which is tangentially related to my personal projects but is absolutely weighing me down mentally.
Edit: Reading another reply, maybe I haven't conquered my problem, and that now my projects just never finish, rather than me abandonding them. Maybe thats the case, but right now its absolutely not finished by any means, so thats a problem for later
Re: Finishing my first game while working full-time
#5I've advised several folks who said they want to quit their jobs to make games to do a compo, a game jam, something small and constrained. Ludum Dare has historically been good. Try but expect not to finish. You'll learn about your own weaknesses and limitations.
Even if you don't finish the first few times, you'll hopefully understand what it takes, or at least think you do.
A good next step is to timebox one or two months, in your free time, to make a game, publish it, _and earn $1_. That's it. Make a buck.
If you can pull that off, and make a buck, you've made it. You're a professional game developer.
Re: Finishing my first game while working full-time
#6This is my only takeaway from the article. I think it's well-written but I also found it vague. Finding implicit joy is such an abstract thing that has no set formulae to it. I am glad that the author was able to complete his game.
Re: Finishing my first game while working full-time
#7I'll add to his advice not to quit your day job. Gamedev is unreasonably difficult. It's not software engineering (whatever that might mean). It's a different beast entirely. I've advised several folks who said they want to quit their jobs to make games to do a compo, a game jam, something small and constrained. Ludum Dare has historically been good. Try but expect not to finish. You'll learn about your own weaknesse…