Call of Duty Adds Kernel Level Driver for Anti-Cheat
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Call of Duty Adds Kernel Level Driver for Anti-Cheat
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Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#2Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#3The whole thing is that, if you don't want other kernel drivers touching Windows before yours loads, you have to load yours first (at least, I believe that was a point of contention last time). It'll probably be in the same light as how Riot Vanguard works in that it loads pretty early at boot, but only sends data to the server when you open the game.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#4Huh...that seems a bit excessive.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#5Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#6Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#7Huh...that seems a bit excessive.
If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#8Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#9Huh...that seems a bit excessive.
If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#10Earlier quoted context omitted.
If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?
Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...