Swarm: A resource-gathering game based on robot programming, written in Haskell
1–10 of 27 posts
Re: Swarm: A resource-gathering game based on robot programming, written in Haskell
#2I wish there were more "play games while programming" projects. Only thing is that they all seem to be too low level, whereas I want to be able to write logic like:
"when you have instead of having to program my own pathfinding logic or whatever.
Re: Swarm: A resource-gathering game based on robot programming, written in Haskell
#3Re: Swarm: A resource-gathering game based on robot programming, written in Haskell
#4Re: Swarm: A resource-gathering game based on robot programming, written in Haskell
#5Oo this looks really cool! I'm bookmarking this for the future. I don't know that I'll have time to do anything with it any time soon, but looks really interesting. I wish there were more "play games while programming" projects. Only thing is that they all seem to be too low level, whereas I want to be able to write logic like: "when you have instead of having to program my own pathfinding logic or whatever.
Re: Swarm: A resource-gathering game based on robot programming, written in Haskell
#6Re: Swarm: A resource-gathering game based on robot programming, written in Haskell
#7I always wondered if there is some way to create a game where you program real life robots against each other?
Re: Swarm: A resource-gathering game based on robot programming, written in Haskell
#8Some kind of uglier Halite clone?
Re: Swarm: A resource-gathering game based on robot programming, written in Haskell
#9I always wondered if there is some way to create a game where you program real life robots against each other?
Re: Swarm: A resource-gathering game based on robot programming, written in Haskell
#10Some kind of uglier Halite clone?