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Eidos-Montréal Offices shifting to the 4 day work week

eidosmontreal.com

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Re: Eidos-Montréal Offices shifting to the 4 day work week

#4

Will their salaries be lowered to match the new number of hours per week?

No:

> In the next few weeks, the Montreal and Sherbrooke studios will be officially closed on Fridays, without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#5
post #3

Probably 4 days of 20h instead of 5 at 16h if it’s anything like other triple A publishers.

Come on man, its in the article:

> without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#6
post #3

Probably 4 days of 20h instead of 5 at 16h if it’s anything like other triple A publishers.

Come on man, its in the article: > without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.

Sure but one thing is saying it and the other thing is living it. The hard deadlines of peak sales periods like Christmas seem like are still constant drivers of death marches in that industry.

Sentiments seems good but I’m skeptical.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#7

Will their salaries be lowered to match the new number of hours per week?

No: > In the next few weeks, the Montreal and Sherbrooke studios will be officially closed on Fridays, without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.

They’re likely earning ~40-70k so the shift isn’t very significant

The real question is: are they changing the deadlines? Studio already suffer from crunch and all the meetings you had on Friday are now spread throughout the week

Re: Eidos-Montréal Offices shifting to the 4 day work week

#8
In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off.

You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;)

I think we'd all be less distracted and more focused if we forced the "week's work" to happen in 2 , 8-hour days, and we could feel less guilty about not being perfectly-oiled constantly productive machines for the remaining 5/7 days of the week.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#9
post #3

Probably 4 days of 20h instead of 5 at 16h if it’s anything like other triple A publishers.

Come on man, its in the article: > without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.

You can't expect them to release how much they're actually working their employees. Games is a notoriously vicious cycle of work.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#10
post #3

Probably 4 days of 20h instead of 5 at 16h if it’s anything like other triple A publishers.

Come on man, its in the article: > without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.

I wouldn’t be quite that cynical, but gaming is known for tons of extra hours.

All companies I have known with bad hours have also officially had 40 hour weeks.

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